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→Day Battle Special Attacks (Artillery Spotting)
==== Artillery Spotting ====
==== Artillery Spotting ====
[http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Certain equipment setups] provide a chance to trigger special attacks during day battle, causing 10%~50% more damage. The damage modifiers are applied after the cap. Note that the ship requires at least 1 seaplane on board to perform Artillery Spotting.
[http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Certain equipment setups] provide a chance to trigger special attacks during day battle, causing 10%~50% more damage. The damage modifiers are applied after the cap. Note that the ship requires at least 1 seaplane on board to perform Artillery Spotting.
====Critical Modifier====
====Critical Modifier====
**Whirlpools will decrease either {{Fuel}} or {{Ammo}} bars of your sorted fleet, which can be disadvantageous in long sorties. Equipping one or more ships with RADAR can help reduce losses taken from these.
**Whirlpools will decrease either {{Fuel}} or {{Ammo}} bars of your sorted fleet, which can be disadvantageous in long sorties. Equipping one or more ships with RADAR can help reduce losses taken from these.
*Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.
*Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.
==Combat Equipment Setup==
==Combat Equipment Setup==
=== Day Battle Special Attacks (Artillery Spotting) ===
=== Day Battle Special Attacks (Artillery Spotting) ===
Artillery spotting allows your ship with seaplanes to double attack (DA) and cut-in (CI) during day battle.
Artillery spotting allows your ship with seaplanes to double attack (DA) and cut-in (CI) during day battle.
'''Requirement'''
'''Requirement'''
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Template:RedAmmo}}
| {{Template:RedAmmo}}
| 120% x 2..(DA),
| 120% x 2...(DA),
150%.......(CI)
150%.........(CI)
|'''~70%''' (Total)
|'''~70%''' (Total)
|-
|-
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Template:YellowGun}}
| {{Template:YellowGun}}
| 120% x 2..(DA),
| 120% x 2...(DA),
30%.........(CI)
30%...........(CI)
|'''~70%''' (Total)
|'''~70%''' (Total)
|}
|}
'''Trigger Chance of Artillery Spotting'''
* The flagship has ~15% higher chance in triggering Artillery Spotting.
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
* Higher fleet total LoS (line of sight) will slightly increase the chances, around 6% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet, and no special formula is used to calculate them.
* Equipment set up will affect the chances (see the table above)
* Note that in pvp, it is possible to gain AS+ without any fighter power while your opponent only uses bombers (i.e. zero fighter power) to gain AS.
===Night Battle Special Attacks===
===Night Battle Special Attacks===