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→‎Combat Stages: Further formatting and internal links
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! scope="col" style="width:634px; text-align:center;" |Notes
 
! scope="col" style="width:634px; text-align:center;" |Notes
 
|-
 
|-
|Formation Selection
+
|[http://kancolle.wikia.com/wiki/Combat#Formation_Selection Formation Selection]
 
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.
 
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.
 
|-
 
|-
|Detection
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|[http://kancolle.wikia.com/wiki/Combat#Detection Detection]
 
|Requires planes or high detection stat (usually from RADAR).<br />Success increases accuracy and evasion.<br />Failure prevents participation of allied planes in the aerial combat phase.
 
|Requires planes or high detection stat (usually from RADAR).<br />Success increases accuracy and evasion.<br />Failure prevents participation of allied planes in the aerial combat phase.
 
|-
 
|-
|Aerial Combat
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|[http://kancolle.wikia.com/wiki/Combat#Aerial_Combat Aerial Combat]
 
|Participants: [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SSVs]]
 
|Participants: [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SSVs]]
    
Requires any type of offensive plane (torpedo bombers and dive bombers for [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]], and seaplane bombers for [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]]) equipped as equipment on either side.<br />If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]].
 
Requires any type of offensive plane (torpedo bombers and dive bombers for [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]], and seaplane bombers for [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]]) equipped as equipment on either side.<br />If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]].
 
|-
 
|-
|Opening Stages
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|[http://kancolle.wikia.com/wiki/Combat#Opening_Stages Opening Stages]
 
|
 
|
 
'''Expedition Supporting Fire'''
 
'''Expedition Supporting Fire'''
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The orientation of the allied and enemy fleets is displayed. This affects both fleets equally.
 
The orientation of the allied and enemy fleets is displayed. This affects both fleets equally.
 
|-
 
|-
|Day Combat
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|[http://kancolle.wikia.com/wiki/Combat#Day_Combat Day Combat]
 
|
 
|
 
'''Shelling, 1st Round (Range Order)'''
 
'''Shelling, 1st Round (Range Order)'''
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Like the opening torpedo salvo, all participants attack simultaneously.
 
Like the opening torpedo salvo, all participants attack simultaneously.
 
|-
 
|-
| Night Combat
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| [http://kancolle.wikia.com/wiki/Combat#Night_Combat Night Combat]
 
| Participants: All ships except [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]].
 
| Participants: All ships except [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]].
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! scope="col" style="text-align:center; width:260px;" |Notes
 
! scope="col" style="text-align:center; width:260px;" |Notes
 
|-
 
|-
|Aerial Combat
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|Opening Air Strike
|Plane Scaling × [(Aircraft's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25]
+
|(Bomber's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25
 
|Number of planes is post anti-bomber combat and fleet anti-air defense
 
|Number of planes is post anti-bomber combat and fleet anti-air defense
 
|-
 
|-
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* [http://kancolle.wikia.com/wiki/Combat#Ship.27s_Health_Modifier Health Modifier]
 
* [http://kancolle.wikia.com/wiki/Combat#Ship.27s_Health_Modifier Health Modifier]
 
* [http://kancolle.wikia.com/wiki/Combat#Plane_Scaling Plane Scaling] (Opening air strike only)
 
* [http://kancolle.wikia.com/wiki/Combat#Plane_Scaling Plane Scaling] (Opening air strike only)
* [http://kancolle.wikia.com/wiki/Combat#Night_Special_Attack_Modifier_.28Cut-In_and_Double_Attack.29 Night Special Attack Modifier (DA & CI)]
+
* [http://kancolle.wikia.com/wiki/Combat#Night_Special_Attack_Modifier_.28Cut-In_and_Double_Attack.29 Night Special Attack Modifier]
 
Effects from the modifiers are multiplied cumulatively.
 
Effects from the modifiers are multiplied cumulatively.
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[[File:night_cut_in.png|thumb|An example of a cut-in]]
 
[[File:night_cut_in.png|thumb|An example of a cut-in]]
   −
Applied on bombers during the opening air strike. These are the random numbers multiplied to the plane's bombing damage.
+
Applied on bombers during the opening air strike. These are the random numbers multiplied to the plane's bombing attack power.
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===<u>Attack Power Cap</u>===
 
===<u>Attack Power Cap</u>===
Applies after all the pre-cap modifiers. This is a soft limit on how much damage could be dealt onto the enemy.  
+
Applies after the pre-cap modifiers. This is a '''soft limit''' on how much damage could be dealt onto the enemy.  
    
<u>Condition</u>: If your pre-cap damage exceeds:  
 
<u>Condition</u>: If your pre-cap damage exceeds:  
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===<u>Post-Cap Modifiers</u>===
 
===<u>Post-Cap Modifiers</u>===
 +
In damage calculation, Post-cap modifiers '''''apply after the cap''''', but '''''before enemy armor reduction'''''. Thus they are very effective approach to boost your damage output (esp. against heavy armor enemies).
   −
====Artillery Spotting====
+
Currently, the post-cap modifiers are from:
Certain Equipment setups have a chance to cause special daytime Artillery Spotting attacks, dealing 10-50%. Detailed set ups and damage modifiers can be found in the [[Combat#Combat Equipment Setups|Combat Equipment Setups]] below. For Artillery Spotting, the damage modifiers from the special attack type are applied after the cap.
+
* [http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Artillery Spotting] (aka. Day time special attacks)
 +
* [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier Critical Damage]
 +
* [http://kancolle.wikia.com/wiki/Combat#Contact Contact] (Opening air strike)
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===Remaining Ammo Modifier===
+
===<u>Remaining Ammo Modifier</u>===
 
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