- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Changes
Jump to navigation
Jump to search
Line 6:
Line 6:
− +
− +
− +
− +
Line 31:
Line 31:
− +
Line 49:
Line 49:
− +
Line 462:
Line 462:
− +
− +
Line 496:
Line 496:
− +
Line 539:
Line 539:
− +
Line 549:
Line 549:
− +
Line 564:
Line 564:
+
− ====Artillery Spotting====+
− Certain Equipment setups have a chance to cause special daytime Artillery Spotting attacks, dealing 10-50%. Detailed set ups and damage modifiers can be found in the [[Combat#Combat Equipment Setups|Combat Equipment Setups]] below. For Artillery Spotting, the damage modifiers from the special attack type are applied after the cap.+
+
+
Line 634:
Line 637:
− +
→Combat Stages: Further formatting and internal links
! scope="col" style="width:634px; text-align:center;" |Notes
! scope="col" style="width:634px; text-align:center;" |Notes
|-
|-
|Formation Selection
|[http://kancolle.wikia.com/wiki/Combat#Formation_Selection Formation Selection]
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.
|-
|-
|Detection
|[http://kancolle.wikia.com/wiki/Combat#Detection Detection]
|Requires planes or high detection stat (usually from RADAR).<br />Success increases accuracy and evasion.<br />Failure prevents participation of allied planes in the aerial combat phase.
|Requires planes or high detection stat (usually from RADAR).<br />Success increases accuracy and evasion.<br />Failure prevents participation of allied planes in the aerial combat phase.
|-
|-
|Aerial Combat
|[http://kancolle.wikia.com/wiki/Combat#Aerial_Combat Aerial Combat]
|Participants: [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SSVs]]
|Participants: [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SSVs]]
Requires any type of offensive plane (torpedo bombers and dive bombers for [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]], and seaplane bombers for [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]]) equipped as equipment on either side.<br />If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]].
Requires any type of offensive plane (torpedo bombers and dive bombers for [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]], and seaplane bombers for [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]]) equipped as equipment on either side.<br />If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]].
|-
|-
|Opening Stages
|[http://kancolle.wikia.com/wiki/Combat#Opening_Stages Opening Stages]
|
|
'''Expedition Supporting Fire'''
'''Expedition Supporting Fire'''
The orientation of the allied and enemy fleets is displayed. This affects both fleets equally.
The orientation of the allied and enemy fleets is displayed. This affects both fleets equally.
|-
|-
|Day Combat
|[http://kancolle.wikia.com/wiki/Combat#Day_Combat Day Combat]
|
|
'''Shelling, 1st Round (Range Order)'''
'''Shelling, 1st Round (Range Order)'''
Like the opening torpedo salvo, all participants attack simultaneously.
Like the opening torpedo salvo, all participants attack simultaneously.
|-
|-
| Night Combat
| [http://kancolle.wikia.com/wiki/Combat#Night_Combat Night Combat]
| Participants: All ships except [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]].
| Participants: All ships except [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]].
! scope="col" style="text-align:center; width:260px;" |Notes
! scope="col" style="text-align:center; width:260px;" |Notes
|-
|-
|Aerial Combat
|Opening Air Strike
|Plane Scaling × [(Aircraft's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25]
|(Bomber's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25
|Number of planes is post anti-bomber combat and fleet anti-air defense
|Number of planes is post anti-bomber combat and fleet anti-air defense
|-
|-
* [http://kancolle.wikia.com/wiki/Combat#Ship.27s_Health_Modifier Health Modifier]
* [http://kancolle.wikia.com/wiki/Combat#Ship.27s_Health_Modifier Health Modifier]
* [http://kancolle.wikia.com/wiki/Combat#Plane_Scaling Plane Scaling] (Opening air strike only)
* [http://kancolle.wikia.com/wiki/Combat#Plane_Scaling Plane Scaling] (Opening air strike only)
* [http://kancolle.wikia.com/wiki/Combat#Night_Special_Attack_Modifier_.28Cut-In_and_Double_Attack.29 Night Special Attack Modifier (DA & CI)]
* [http://kancolle.wikia.com/wiki/Combat#Night_Special_Attack_Modifier_.28Cut-In_and_Double_Attack.29 Night Special Attack Modifier]
Effects from the modifiers are multiplied cumulatively.
Effects from the modifiers are multiplied cumulatively.
[[File:night_cut_in.png|thumb|An example of a cut-in]]
[[File:night_cut_in.png|thumb|An example of a cut-in]]
Applied on bombers during the opening air strike. These are the random numbers multiplied to the plane's bombing damage.
Applied on bombers during the opening air strike. These are the random numbers multiplied to the plane's bombing attack power.
===<u>Attack Power Cap</u>===
===<u>Attack Power Cap</u>===
Applies after all the pre-cap modifiers. This is a soft limit on how much damage could be dealt onto the enemy.
Applies after the pre-cap modifiers. This is a '''soft limit''' on how much damage could be dealt onto the enemy.
<u>Condition</u>: If your pre-cap damage exceeds:
<u>Condition</u>: If your pre-cap damage exceeds:
===<u>Post-Cap Modifiers</u>===
===<u>Post-Cap Modifiers</u>===
In damage calculation, Post-cap modifiers '''''apply after the cap''''', but '''''before enemy armor reduction'''''. Thus they are very effective approach to boost your damage output (esp. against heavy armor enemies).
Currently, the post-cap modifiers are from:
* [http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Artillery Spotting] (aka. Day time special attacks)
* [http://kancolle.wikia.com/wiki/Combat#Critical_Modifier Critical Damage]
* [http://kancolle.wikia.com/wiki/Combat#Contact Contact] (Opening air strike)
===Remaining Ammo Modifier===
===<u>Remaining Ammo Modifier</u>===
{| class="article-table" style="height: 100px; width: 320px;" border="0" cellpadding="1" cellspacing="1"
{| class="article-table" style="height: 100px; width: 320px;" border="0" cellpadding="1" cellspacing="1"
|-
|-