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minor tweaks
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|-
 
|-
 
|Opening Torpedo Salvo
 
|Opening Torpedo Salvo
|Requires torpedo cruisers, seaplane tenders or submarines under level 10 equipped with midget subs ({{Template:TorpedoWeapon}}甲標的 甲).<br/>Submarines with level 10 or higher can shoot the opening torpedo by themselves without having to equip midget subs.
+
|Requires torpedo cruisers, seaplane tenders or submarines under level 10 equipped with midget subs ({{Template:TorpedoWeapon}}甲標的 甲).<br />Submarines with level 10 or higher can shoot the opening torpedo by themselves without having to equip midget subs.
 
|-
 
|-
 
|Shelling, 1st Round (Range Order)
 
|Shelling, 1st Round (Range Order)
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|-
 
|-
 
|Bombing
 
|Bombing
|See Damage Calculation for details
+
|See ''Damage Calculation'' for details
 
|}
 
|}
       
===Fighter Combat===
 
===Fighter Combat===
 +
 
<center><math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number fighters in slot}} \times \text {Plane anti-air bonus} \text{)}</math></center>
 
<center><math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number fighters in slot}} \times \text {Plane anti-air bonus} \text{)}</math></center>
   Line 87: Line 88:  
|FP ≥ 3*Enemy FP
 
|FP ≥ 3*Enemy FP
 
|Air Supremacy
 
|Air Supremacy
|Few allied planes shot down in dogfight. Always displayed when the enemy fleet has 0 fighters. |<span style="color:green">'''制空権確保! '''</span>
+
|Few allied planes shot down.<br/>Always displayed when the enemy fleet has 0 fighters. |<span style="color:green">'''制空権確保! '''</span>
 
|-
 
|-
 
|3*Enemy FP > FP ≥ 1.5*Enemy FP
 
|3*Enemy FP > FP ≥ 1.5*Enemy FP
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|-
 
|-
 
| colspan="8" |Notes:
 
| colspan="8" |Notes:
 +
 
*''If it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification).''
 
*''If it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification).''
 
*''If [Basic attack power x Pre-cap modifiers] exceeds a certain cap, it will be modifed -- [[Combat#Attack_power_cap_.28applies_after_pre-cap_modifiers.29|see below]]''
 
*''If [Basic attack power x Pre-cap modifiers] exceeds a certain cap, it will be modifed -- [[Combat#Attack_power_cap_.28applies_after_pre-cap_modifiers.29|see below]]''
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! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Aerial combat
+
|Aerial Combat
 
|Attack Type Modifier ''(see below)'' × [(Aircraft's divebomb or torp stat) × √(number of planes) + 25]
 
|Attack Type Modifier ''(see below)'' × [(Aircraft's divebomb or torp stat) × √(number of planes) + 25]
 
|
 
|
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''<small>Page designed by [[User:Ethrundr|Ethrundr]]. Please contact him before altering the implemented design</small>''
 
''<small>Page designed by [[User:Ethrundr|Ethrundr]]. Please contact him before altering the implemented design</small>''
 +
[[Category:Help]]
 +
[[Category:Game System]]
 +
[[Category:Calculation]]
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