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minor tweaks
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|Opening Torpedo Salvo
|Opening Torpedo Salvo
|Requires torpedo cruisers, seaplane tenders or submarines under level 10 equipped with midget subs ({{Template:TorpedoWeapon}}甲標的 甲).<br/>Submarines with level 10 or higher can shoot the opening torpedo by themselves without having to equip midget subs.
|Requires torpedo cruisers, seaplane tenders or submarines under level 10 equipped with midget subs ({{Template:TorpedoWeapon}}甲標的 甲).<br />Submarines with level 10 or higher can shoot the opening torpedo by themselves without having to equip midget subs.
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|Shelling, 1st Round (Range Order)
|Shelling, 1st Round (Range Order)
|-
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|Bombing
|Bombing
|See Damage Calculation for details
|See ''Damage Calculation'' for details
|}
|}
===Fighter Combat===
===Fighter Combat===
<center><math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number fighters in slot}} \times \text {Plane anti-air bonus} \text{)}</math></center>
<center><math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number fighters in slot}} \times \text {Plane anti-air bonus} \text{)}</math></center>
|FP ≥ 3*Enemy FP
|FP ≥ 3*Enemy FP
|Air Supremacy
|Air Supremacy
|Few allied planes shot down in dogfight. Always displayed when the enemy fleet has 0 fighters. |<span style="color:green">'''制空権確保! '''</span>
|Few allied planes shot down.<br/>Always displayed when the enemy fleet has 0 fighters. |<span style="color:green">'''制空権確保! '''</span>
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|-
|3*Enemy FP > FP ≥ 1.5*Enemy FP
|3*Enemy FP > FP ≥ 1.5*Enemy FP
|-
|-
| colspan="8" |Notes:
| colspan="8" |Notes:
*''If it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification).''
*''If it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification).''
*''If [Basic attack power x Pre-cap modifiers] exceeds a certain cap, it will be modifed -- [[Combat#Attack_power_cap_.28applies_after_pre-cap_modifiers.29|see below]]''
*''If [Basic attack power x Pre-cap modifiers] exceeds a certain cap, it will be modifed -- [[Combat#Attack_power_cap_.28applies_after_pre-cap_modifiers.29|see below]]''
! scope="col"|Notes
! scope="col"|Notes
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|-
|Aerial combat
|Aerial Combat
|Attack Type Modifier ''(see below)'' × [(Aircraft's divebomb or torp stat) × √(number of planes) + 25]
|Attack Type Modifier ''(see below)'' × [(Aircraft's divebomb or torp stat) × √(number of planes) + 25]
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''<small>Page designed by [[User:Ethrundr|Ethrundr]]. Please contact him before altering the implemented design</small>''
''<small>Page designed by [[User:Ethrundr|Ethrundr]]. Please contact him before altering the implemented design</small>''
[[Category:Help]]
[[Category:Game System]]
[[Category:Calculation]]