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==Factors involved in damage calculation==
 
==Factors involved in damage calculation==
 
===MAIN FORMULA (work in progress):===
 
===MAIN FORMULA (work in progress):===
Quote by Onnasis:
   
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! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (need verification)</span>
 
! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (need verification)</span>
 
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<u>Basic Attack Power for the formula above</u>
 
<u>Basic Attack Power for the formula above</u>
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Aerial combat<br />Basic attack power =<br />(attack type modifier?) × [(aircraft's divebomb or torp stat) × √(number of planes) + 25]
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Aerial combat<br />Basic attack power =<br />(attack type modifier, see below) × [(Aircraft's divebomb or torp stat) × √(number of planes) + 25]<br />Dive Bombers/Seaplane bombers: attack type modifier = 1<br />Torpedo Bombers: attack type modifier = 0.8 or 1.5 with a 50/50 chance according to wikiwiki<br />Additional notes on bombing below....
    
Shelling for all vessels except carriers<br />Basic attack power = Firepower + 5
 
Shelling for all vessels except carriers<br />Basic attack power = Firepower + 5
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Night Battle<br />Basic attack power = Firepower + Torpedo
 
Night Battle<br />Basic attack power = Firepower + Torpedo
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<p style="margin-top:1em;margin-bottom:1em;color:rgb(0,0,0);">Attack type modifier is categorized as follow: (this is the scaling on type of planes)</p>
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<p style="color:rgb(0,0,0);">Dive Bombers/Seaplane bombers are fixed at 100%.</p>
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<p style="color:rgb(0,0,0);">Torpedo Fighters' scaling is at 80% (0.8) or 150% (1.5). According to wikiwiki, it's a 50/50 regarding which scaling is used.</p>
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<p style="color:rgb(0,0,0);">種別倍率 × (機体の雷装or爆装 × √搭載数 + 25)</p>
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<p style="color:rgb(0,0,0);">Scaling of planes * (Total 雷装/爆装 * √(Plane Capacity) + 25)</p>
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<p style="color:rgb(0,0,0);">
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</p>
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<p style="color:rgb(0,0,0);">In the wikiwiki, the portion here:</p>
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<p style="color:rgb(0,0,0);">※ 以上の計算式は「制空権確保」時のものであるため、それ以外の状況では異なる可能性がある。</p>
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<p style="color:rgb(0,0,0);">航空戦でのダメージは各スロットの機体性能と搭載数から個々に計算されており、空母の火力値は攻撃力に影響しない。 搭載数はリアルタイムに反映されており、雷撃・爆撃の前に艦載機が撃ち落とされた場合は、そのぶん攻撃力が減少する。 航空戦ではキャップ前補正(陣形補正、交戦形態補正、損傷補正)を受けない。 防御側の対空はダメージに直接は影響しない。ただし敵艦載機を撃ち落とすことによって搭載数を減少させたり、回避率に影響している可能性はある。</p>
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<p style="color:rgb(0,0,0);">装甲の堅い敵に艦攻が有効なのは、倍率150%の攻撃があるためである。ただしこの倍率は80%の場合もあり、攻撃力は安定しない。</p>
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<p style="color:rgb(0,0,0);">航空戦では互いの艦上戦闘機による制空権の判定が行われ、(被)撃墜数などに大きく影響する。 制空権の影響を大きく受けるのが艦攻で、艦爆は比較的受ける影響が少ないと言われている。</p>
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<p style="color:rgb(0,0,0);">Apparently this is calculation's accuracy can only be justified when you managed to get air superiority, aka "制空権確保".</p>
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<p style="color:rgb(0,0,0);">As we all know, damage during "Air Combat" phase is only affected by plane capacity and the type of planes you have. The "Firepower" stats doesn't affect anything during this phase.</p>
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<p style="color:rgb(0,0,0);">Seems like AA also does not affect the damage during Air Combat directly, just that it is possible that the more planes you shoot down, the higher chance you get to evade the bombings.</p>
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<p style="color:rgb(0,0,0);">Then there's the part whereby it informs us that it's effective against ships with high armor due to the possibility of having a 1.5(150%) scaling during the bombing.</p>
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<p style="color:rgb(0,0,0);">And as we all know, air superiority is also determined by how many planes were shot down and the side without air superiority will be doing considerably less damage on bombing. (Wording doesn't include torpedo, so I'm not sure whether they're including both bombing and torpedo as one category)</p>
 
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