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→Factors involved in damage calculation: started work on MATHS
==Factors involved in damage calculation==
==Factors involved in damage calculation==
===MAIN FORMULA (work in progress):===
Quote by Onnasis:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; height: 500px;"
|-
! rowspan="3" scope="col" style="white-space:nowrap;"|
<p style="margin-bottom:1em;color:rgb(0,0,0);">Damage =</p>
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">Basic attack power multiplied by uncorrected cap</span>
! scope="col"|x
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">corrected critical</span>
! scope="col"| -
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">enemy armor</span>
! scope="col"|x
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">random number between 2/3 ~ 4/3</span>
|-
! colspan="7" rowspan="1" scope="col" style="text-align:center;"|x
|-
! colspan="7" rowspan="1" scope="col" style="text-align:center;"|<span style="color:rgb(0,0,0);font-weight:bold;">corrected ammo</span>
|-
! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (need verification)</span>
|}
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
! scope="col"|Attack power =
|}
===Formation===
===Formation===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"