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1,052 bytes removed ,  10 years ago
clean-up.
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2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. (Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)
 
2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. (Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)
 
==Effects of ship damage==
 
==Effects of ship damage==
Amount of damage on a ship will affect its performarnce.
+
Amount of damage on a ship will affect its performance.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px; height: 100px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px; height: 100px;"
|Minor Damage (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">小破</span><span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">, yellow)</span>
+
|Minor damage (小破) or less
 
|No effect on performance
 
|No effect on performance
 
|-
 
|-
| style="white-space: nowrap;"|Moderate damage (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">中破</span><span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">, orange)</span>
+
| style="white-space: nowrap;"|Moderate damage (中破)
 
|Attack power, accuracy, and evasion are slightly decreased
 
|Attack power, accuracy, and evasion are slightly decreased
 
|-
 
|-
|Heavy damage (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">大破</span><span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">, red)</span>
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|Heavy damage (大破)
|Attack power, accuracy, and evasion are considerably decreased
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|Attack power, accuracy, and evasion are significantly decreased
 
|}
 
|}
===Effect of a ship's damage on its own attack power===
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===On attack power===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
|-
 
|-
 
! scope="col" style="text-align:center;"|Damage
 
! scope="col" style="text-align:center;"|Damage
! scope="col" style="white-space: nowrap;"|Attack modified by...
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! scope="col" style="white-space: nowrap;"|Modifier
 
|-
 
|-
| style="white-space: nowrap;"|Minor damage (小破, yellow) or less
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| style="white-space: nowrap;"|Minor damage (小破) or less
 
|100%
 
|100%
 
|-
 
|-
|Moderate damage (中破, orange)
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|Moderate damage (中破)
 
|70%
 
|70%
 
|-
 
|-
|Heavy damage (大破, red)
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|Heavy damage (大破)
 
|40%
 
|40%
 
|}
 
|}
Magnification does not affect plane attacks (needs confirmation because I'm not sure about google translate. Here's the link http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#lfa4fc2d)
+
Modifier does not affect plane attacks (needs confirmation, because I'm not sure about google translate. source: [http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#lfa4fc2d wikiwiki])
   −
==Other elements that involved in the calculation of damage==
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==Factors involved in damage calculation==
===Attack Formation===
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===Formation===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
|-
 
|-
 
! scope="col" style="text-align:center;"|Formation
 
! scope="col" style="text-align:center;"|Formation
! scope="col" style="text-align:center;"|Attack modified by...
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! scope="col" style="text-align:center;"|Modifier
 
|-
 
|-
 
|Line Ahead
 
|Line Ahead
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|60%
 
|60%
 
|}
 
|}
Night battle and air combat are not affected by formation choice. (source?)
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Night battle and air combat are not affected by formation choice.<sup>[source?]</sup>
 
===Engagement forms===
 
===Engagement forms===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
|-
 
|-
 
! scope="col" style="text-align:center;"|Form
 
! scope="col" style="text-align:center;"|Form
! scope="col" style="white-space: nowrap;"|Attack modified by...
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! scope="col" style="white-space: nowrap;"|Modifier
 
|-
 
|-
|Parallel Engagement (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">同航戦)</span>
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|Parallel Engagement (同航戦)
 
|100%
 
|100%
 
|-
 
|-
|Head-on Engagement (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">反航戦)</span>
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|Head-on Engagement (反航戦)
 
|80%
 
|80%
 
|-
 
|-
|Crossing the T (Advantage) (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">T字戦有利 green text)</span>
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|Crossing the T (Advantage) <span style="color:green">(T字戦有利)</span>
 
|120%
 
|120%
 
|-
 
|-
| style="white-space: nowrap;"|Crossing the T (Disadvantage) (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">T字戦不利 red text)</span>
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| style="white-space: nowrap;"|Crossing the T (Disadvantage) <span style="color:red">(T字戦不利)</span>
 
|60%
 
|60%
 
|}
 
|}
Night battle and air combat are not affected by egagement form.
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*Night battle and air combat are not affected by engagement form.
 
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*'''The engagement form attack modifier affect both your fleet and the enemy fleet.'''
'''NOTE that these attack modifiers affect both your fleet and the enemy fleet.'''
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*Crossing the T (Disadvantage) can be avoided by equipping a {{Template:YellowPlane}}彩雲 Saiun (Carrier-based recon plane).
 
  −
Crossing the T (Disadvantage) is avoided by equipping a {{Template:YellowPlane}}彩雲 Saiun (Carrier-Based Recon plane).
      
===Illustration of engagement forms===
 
===Illustration of engagement forms===
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