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→‎Event Maps: branching
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*LOS check from G to I
 
*LOS check from G to I
 
*LOS check from H to I (Apparently requires more LOS than G to I)
 
*LOS check from H to I (Apparently requires more LOS than G to I)
 +
*Going from H to G is possible with 2 CL and 4 DD (need more info)
 
|tips =  
 
|tips =  
 
*Have some surface equip ready for Node G, H, And possibly I to avoid Moderate to Severe damage
 
*Have some surface equip ready for Node G, H, And possibly I to avoid Moderate to Severe damage
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