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Line 65:
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→Event Maps: branching
*LOS check from G to I
*LOS check from G to I
*LOS check from H to I (Apparently requires more LOS than G to I)
*LOS check from H to I (Apparently requires more LOS than G to I)
*Going from H to G is possible with 2 CL and 4 DD (need more info)
|tips =
|tips =
*Have some surface equip ready for Node G, H, And possibly I to avoid Moderate to Severe damage
*Have some surface equip ready for Node G, H, And possibly I to avoid Moderate to Severe damage