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* 4 Fighters''' (Up to a Range of 5 needed)
 
* 4 Fighters''' (Up to a Range of 5 needed)
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This method is recommended for players who own a large amount of seaplane fighters (about 8) and want to successfully complete most of the requirements without having to blow through a large amount of resources doing so.
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'''Path:'''
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* '''A-F-E-B-H-I'''
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* '''A-C-D-G-K-O-N'''
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* '''A-C-D-G-J-T'''
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This method is recommended for players who own a large amount of seaplane fighters (about 7-8 for Hard) and want to successfully complete most of the requirements without having to blow through a large amount of resources doing so.  
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Most of the nodes should be reachable with submarines and for hard mode can cover almost all major node points with the except for '''Node U'''.
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This method will require multiple runs with all your LBAS concentrating on one point per run to successfully score AS+. If done correctly, your subs should easily gain AS+ with the 7-8 Seaplane fighters. Once done, retreat and repeat at each node until all conditions are met in set locations
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Additional Notes to be taken are:
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Be warned that an all submarine fleet has the risk of going to '''Node B  from Node E''' While the enemy DDs will show animations of them shelling your subs, the '''damage they will do to your fleet will be the same as a ASW attack'''. It's highly recommended to '''not take your submarines past node E if they are critically damaged, as they will be at risk of sinking!'''
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All other nodes (Besides U) can be reachable by subs and can get there without the risk of sinking (besides Node I's path which is the only one that presents the risk of possible sinking.)
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'''Single Fleet Air Control Approach (Node F and I)'''
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'''Recommended Fleet''' <br>
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* '''1CV, 1CAV 1CL, 3DD''' (0/3/4/5 Surface Radar)
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'''Path:'''
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* '''A-F-E-I'''
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'''Recommended LBAS'''
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'''LBAS 1-3'''
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* 4 Fighters''' (Up to a Range of 5 needed)
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This will have your fleet take the very same path as you took in the prior path during the transport phase, the only main difference is you'll be using a fighter mule fleet to gain AS on the nodes F and I. By bringing enough fighter planes, this should be easily achieved once you get past node E.
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'''Carrier Task Force Air Control Approach (Node D, K, T and U)'''
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'''Recommended Fleet''' <br>
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*'''Carrier Task Force'''
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** '''4CV(B), 2BB + 1 CL, 2DD, 3XX'''
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'''Path:'''
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* '''A-C-D-G-K'''
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* '''A-C-D-G-J-T-U'''
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'''Recommended LBAS'''
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'''LBAS 1-3'''
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* 4 Fighters''' (Up to a Range of 6 needed)
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With this method, using a fleet of standard carrier or armored carriers will allow you fleet to bring a significant amount of air power without having to resort to organizing a set of carriers as fighter mules. If you use them along with with an LBAS or 2, you can gain AS from almost all the nodes along the path.
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Your two major threats will be the [[New Submarine Princess]] and the Surface Fleet on Node J. So if nessary, bring in some pre-ASW capable ships to help make your way through node C and hope the enemy fleet you engage in node J is not preset in a line ahead formation and the likely hood you'll survive the route to reach all the major node points will be easily achieved.
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'''Transport Combined Fleet Air Control Approach (Node N)'''
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'''Recommended Fleet''' <br>
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*'''Transport Combined Fleet'''
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** '''(2BBV/2CAV/1AV,CVL), 4DD + 1 CL, 3DD, 2XX'''
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'''Path:'''
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* '''A-C-D-G-K-O-N'''
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'''Recommended LBAS'''
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'''LBAS 1-3'''
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* 4 Fighters''' (Up to a Range of 5 needed)
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Arguably the most difficult path you will need to face in the map. The main threats of this map will be Nodes C and O. Which will have a [[New Submarine Princess]] (Node C) and [[Battleship Princess]] (Node O)
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Your (2BBV/2CAV/1AV,CVL) will need to be full fighter mules and bringing a team of pre-emptive ASW DD/DEs can help you survive the trip along the ways. However the battleship princess node will present the biggest issue as thier fleet will likely be able to land hits on your ships and the risk of possible critical damage is strong, especially for the main fleet. Hope you get by with moderate damage or use damage control as a form of insurance on some ships to take the move to Node N.
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Bringing In route support can be recommended to help reduce the likely hood that the enemy DDs in the fleet will present a risk.
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If you brought all your fighter planes and LBAS fighters to this node, gaining AS+ should make this an easily done.
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'''Part 3 - Scoring Perfect Defense on the Land Base Air Stirke'''
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'''Recommended Fleet''' <br>
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*'''5-6 XX''' (submarines preferred)
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'''Recommended LBAS'''
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'''LBAS 1-3'''
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* 4 Interceptos/Fighters'''
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In this segment, you will simply need to get a '''Successful Perfect Defense on the Land Base Air Raid''' (Once on '''Easy or lower'''/ Twice on '''Normal or Higher''') Just take your fleet out until the air raid siren play which will cue the LBAS air raid, hope your interceptors and fighters wipe out or eliminate all incoming planes and you get a White Text indicating you successfully defended your base. Repeat if necessary until conditions are met.
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Once all conditions are met, '''the path to ZZ is open and most of the ships with historical buffs will become much stronger following the unlocking.'''
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