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* [[Sendai]], [[Myoukou]], [[Haguro]] - 1.25x/1.25x modifier bonus
 
* [[Sendai]], [[Myoukou]], [[Haguro]] - 1.25x/1.25x modifier bonus
   −
'''Part 1 - Complete the Transport Operation'''
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'''Phase 1 - Complete the Transport Operation'''
    
'''Recommended Fleet''' <br>
 
'''Recommended Fleet''' <br>
 
* '''1CAV, 1CL, 4DD''' (0/3/4/5 Surface Radar)
 
* '''1CAV, 1CL, 4DD''' (0/3/4/5 Surface Radar)
 
* '''2CA(V), 1 CL, 3DD''' (0/3/4/5 Surface Radar)  
 
* '''2CA(V), 1 CL, 3DD''' (0/3/4/5 Surface Radar)  
* '''2CV, 1CL, 3DD''' (0/3/4/5 Surface Radar)
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* '''1CV, 1CL, 4DD''' (0/3/4/5 Surface Radar)
    
'''Path: A-F-E-I-L-S-P'''
 
'''Path: A-F-E-I-L-S-P'''
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'''Recommended LBAS'''
 
'''Recommended LBAS'''
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'''Node E and/or L'''
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'''Node E and/or L (LBAS 1)'''
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* '''4 Torpedo Bobmers/4 Land Base Bombers'''
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* '''4 Torpedo Bobmers/4 Land Base Bombers''' (Distance of 3 or 5 Required)
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'''Node S Boss Node (LBAS 2+3)'''
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* '''1 Fighter + 3 Torpedo Bobmers/3 Land Base Bombers (LBAS 2)''' (Distance of 7 required)
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* '''4 Torpedo Bobmers/4 Land Base Bombers (LBAS 3)''' (Distance of 7 required)
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During the Transport Operation you fleet will have to go through several air node battles where AACI will be needed. In addition to this, your fleet will engage against a few surface battles where you face several Destroyers, Light Cruisers and Heavy Cruisers. Depending on the fleet you go either line ahead or vanguard formation.
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As long as you bring the required surface radars (0/3/4/5) to you should be able to avoid the ambush node.
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Most of the comp as long as you bring 1CL and 3 DD should reach the boss fleet but other wise depending on what other ships you bring may affect how much TP you gain from the map.
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A general recommendation is to bring at least 2-3 ships that can carry drums and daihatsu while keeping the other ships with a suitable amount combat and LoS gear.
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You will need a considerable amount of LoS gear (2 seaplane scouts + 5 radars noted in hard) so be able to route to the boss.
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The boss node will consist of a [[Southern Princess]] along with some Tsu-class CL, and some DDs. Bringing at least 1 fighter plane in your LBAS should help net an easy AS if you bring a ship that can bring a single fighter into battle. All other LBAS planes can focus on bombing and should be able to wipe out most of the enemy ships in the fleet.
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A good strong historical bonus ship team or Torpedo Cut in should be effective to taking down the boss without minimal effort. With enough TP it should be possible to clear the first part in several runs. 
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Once the TP gauge is depleted the path to the next boss will be open.
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'''Phase 2 - Unlocking the Path to ZZ'''
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In this segment, you will be mainly using your fleet to complete a large series of task which will require you to change your fleet across sections along with your LBAS to meet specific requirements so you can meet the following conditions:
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#* Complete the Air Node requirements
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#* Gain Perfect Defense at your Land Base Once/Twice
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#* Defeat the '''[[Southern War Princess]]''' Fleet with a S rank
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Each of these conditions will vary upon difficulty and will ask you to successfully complete them if you wish to unlock the shortcuts.
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'''Part 1 - Scoring an S rank against the '''[[Southern War Princess]] in Node S'''
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'''Fleet and LBAS Recommendations'''
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'''Same as Phase 1'''
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'''Path: A-F-E-I-L-S-P'''
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For defeating the [[Southern War Princess]] in this segment, all process are done the same way as you would do in the transport segment except you won't need drums or Daihatsu as you are past this segment. All process be the same and bringing boss node support may help complete the process faster.
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'''Part 2 - Complete the Air Node requirements'''
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In this segment, you will be taking your fleet to various air nodes and depending on the difficulty you will need to complete the following conditions:
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'''Score Air Supremacy on the following nodes:'''
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* Casual: Nodes '''F and K'''
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* Easy: Nodes '''D,F,I,K, and T'''
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* Normal: Nodes '''D,F,I,K,N and T'''
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* Hard: Nodes '''D,F,I,K,N,T, and *U'''
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'''<nowiki>*</nowiki>Node U only need Air Superiority'''
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'''Submarine Approach (for nodes D, F, I, K, N, and T) '''
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'''Recommended Fleet'''
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* '''5-6 SS(V)''' (4 SSV recommended)
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'''Recommended LBAS'''
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'''LBAS 1-3'''
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* 4 Fighters''' (Up to a Range of 5 needed)
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This method is recommended for players who own a large amount of seaplane fighters (about 8) and want to successfully complete most of the requirements without having to blow through a large amount of resources doing so.
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