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Difference between revisions of "Morale and Fatigue"
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| style="text-align:center;" |99~53 | | style="text-align:center;" |99~53 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
− | *<p style="text-align:left;">'''[Sortie] '''Double evasion and accuracy during''' '''battle. | + | *<p style="text-align:left;">'''[Sortie] '''Double evasion and accuracy during''' '''battle.</p> |
*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p> | *<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p> | ||
− | <li style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition | + | <li style="text-align:left;">'''[Expedition] '''Higher chance of triggering support [[Expedition#Support_Expeditions|expedition]]</li></li> |
|- | |- | ||
| style="text-align:center;" |52~50<br />High Morale | | style="text-align:center;" |52~50<br />High Morale | ||
Line 56: | Line 56: | ||
*<p style="text-align:left;">'''[Sortie] '''no effect on performance</p> | *<p style="text-align:left;">'''[Sortie] '''no effect on performance</p> | ||
*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p> | *<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p> | ||
− | *<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition</p> | + | *<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support [[Expedition#Support_Expeditions|expedition]]</p> |
|- | |- | ||
| style="text-align:center;" |49~40<br />Normal | | style="text-align:center;" |49~40<br />Normal | ||
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==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>== | ==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>== | ||
+ | You may want make ship sparkle before take them to expedition for great sucess or sortie for double evasion, here is list for easy way for getting morale up. You may have unwanted drop and become unused ship before scraped or consumed, you can use them for meat shield. and may not suply them and change another flagship for next ship who want sparkle. | ||
===Grind 1-1=== | ===Grind 1-1=== | ||
Grinding for morale at 1-1 is very common and very easy, almost all type ship, and all around level can do this, but takes time compared with 1-5 grind. Takes total 6 battle and 3 cycle for maximum morale | Grinding for morale at 1-1 is very common and very easy, almost all type ship, and all around level can do this, but takes time compared with 1-5 grind. Takes total 6 battle and 3 cycle for maximum morale | ||
*'''Low Level DD (lv3~19)''' | *'''Low Level DD (lv3~19)''' | ||
**Set ship who want make her sparkle as Flagship | **Set ship who want make her sparkle as Flagship | ||
− | **well geared flagship (12.7cm | + | **well geared flagship ([[12.7cm Twin Gun Mount]] x 2) |
**set 3~5 level 1 unused DD | **set 3~5 level 1 unused DD | ||
− | **remove their gear to prevent steal | + | **remove their gear to prevent steal MVP |
− | **Enter 1-1 full run, do | + | **Enter 1-1 full run, do not enter night battle |
− | **use double line at 1st node for prevent 1 hit kill or | + | **use double line at 1st node for prevent 1 hit kill or sink other than flagship |
**if it still too hard for flagship to get MVP, decrease number of ship, (minimum is 4 to make double line, to prevent 1 hit kill other than flagship) | **if it still too hard for flagship to get MVP, decrease number of ship, (minimum is 4 to make double line, to prevent 1 hit kill other than flagship) | ||
**you may not rank S in row, but it still make sparkle in 1 cycle run | **you may not rank S in row, but it still make sparkle in 1 cycle run | ||
− | **it will take 3 times run to | + | **it will take 3 times run to maximum morale (85) |
*'''High Level DD (>>lv20), CL, CA, BB''' | *'''High Level DD (>>lv20), CL, CA, BB''' | ||
**Set ship who want make her sparkle as Flagship | **Set ship who want make her sparkle as Flagship | ||
**set your strongest gear for flagship | **set your strongest gear for flagship | ||
**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL | **set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL | ||
− | **if you want make high lv DD sparkle | + | **if you want make high lv DD sparkle don't use CL as wildcard, cause she will attack first at shelling phase |
**remove their gear | **remove their gear | ||
− | **Enter 1-1 full run, do not enter night battle even you only | + | **Enter 1-1 full run, do not enter night battle even you only achieve rank B |
− | **it will take 3 times run to | + | **it will take 3 times run to maximum morale (85) |
*'''CLT/SS/AV''' | *'''CLT/SS/AV''' | ||
**Set ship who want make her sparkle as Flagship | **Set ship who want make her sparkle as Flagship | ||
− | **equip her with | + | **equip her with [[Type A Ko-hyoteki| Type A Ko-hyoteki]], add Seaplane bomber([[Zuiun]]) if you want sparkle AV. |
**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB | **set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB | ||
− | **Enter 1-1 full run, do not enter night battle even you only | + | **Enter 1-1 full run, do not enter night battle even you only achieve rank B |
− | **it will take 3 times run to | + | **it will take 3 times run to maximum morale (85) |
*'''CV(L)/CAV/BBV''' | *'''CV(L)/CAV/BBV''' | ||
**Set ship who want make her sparkle as Flagship | **Set ship who want make her sparkle as Flagship | ||
− | **equip her with torpedo bomber for carrier and Seaplane bomber for | + | **equip her with torpedo bomber for carrier and Seaplane bomber([[Zuiun]]) for aviation |
**set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB | **set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB | ||
− | **it will | + | **it will guarantee rank S and minor chance rank A |
− | **it will take 3 times run to | + | **it will take 3 times run to maximum morale (85) |
===Grind 1-5=== | ===Grind 1-5=== | ||
− | grinding 1-5 for morale is more advance, you may need ASW gear, and some admiral prevent extra stage for prevent | + | grinding 1-5 for morale is more advance, you may need ASW gear, and some admiral prevent extra stage for prevent uncontrolled escalate HQ level, but if you okay with high level HQ or want obtain rare ship, grind 1-5 is recomend for you. it more fast compared with grinding 1-1, only need 4 battle and 1 cycle to obtain maximum morale'''.''' |
*'''Low Level HQ (under 40)''' | *'''Low Level HQ (under 40)''' | ||
**Set ship who want make her sparkle as Flagship ( DD/BBV/CL(T)/CVL ) | **Set ship who want make her sparkle as Flagship ( DD/BBV/CL(T)/CVL ) | ||
**Make sure flagship have highest ASW, (higher level or equiped with ASW gear) | **Make sure flagship have highest ASW, (higher level or equiped with ASW gear) | ||
− | ***for CVL equip with torpedo bomber type plane (Blue icon) | + | ***for CVL equip with torpedo bomber type plane([[Type 97 Torpedo Bomber]]) (Blue icon) |
− | ***for BBV equip with seaplane bomber (zuiun) | + | ***for BBV equip with seaplane bomber ([[zuiun]]) |
**add 3 wildcard (DD/ CL(T) / CVL/BB(V) ) is ok, since only boss node have opening torpedo, you may add main ship for wildcard for grinding experience. | **add 3 wildcard (DD/ CL(T) / CVL/BB(V) ) is ok, since only boss node have opening torpedo, you may add main ship for wildcard for grinding experience. | ||
**use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship DD, other than that use line abreast | **use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship DD, other than that use line abreast | ||
**go home after 3rd node (76 morale) | **go home after 3rd node (76 morale) | ||
**if you aim for 85 morale you can advance to boss node if your fleet meet condition (1BBV+1CVL+1DD+1CL / 1BBV+1CVL+ 2DD / 1BBV+3DD / 1CVL+3 DD / 1CVL+1CL+2DD / 1CL + 3DD / 4DD) | **if you aim for 85 morale you can advance to boss node if your fleet meet condition (1BBV+1CVL+1DD+1CL / 1BBV+1CVL+ 2DD / 1BBV+3DD / 1CVL+3 DD / 1CVL+1CL+2DD / 1CL + 3DD / 4DD) | ||
− | ***if your fleet | + | ***if your fleet didn't reach boss like you want, refresh browser page or restart the program (do not click formation), it will count as go home after 3rd node |
*'''High Level HQ (above 40) and have ASW gear''' | *'''High Level HQ (above 40) and have ASW gear''' | ||
**Set ship who want make her sparkle as Flagship ( DD/CL(T) ) | **Set ship who want make her sparkle as Flagship ( DD/CL(T) ) | ||
− | **set your strongest ASW gear to your flagship, it | + | **set your strongest ASW gear to your flagship, it recommended to combine of sonar and Deep Charge |
**add 3 (or more) unused ship (DD/CL/CVL) more DD more better cause opening torpedo target DD more often (need confirm), add 1 unused BB more better for 2nd shelling, | **add 3 (or more) unused ship (DD/CL/CVL) more DD more better cause opening torpedo target DD more often (need confirm), add 1 unused BB more better for 2nd shelling, | ||
− | **use double line at 1st node for prevent 1 hit kill or | + | **use double line at 1st node for prevent 1 hit kill or sink other than flagship if flagship is DD, other than that use line abreast. |
**hope the first opening torpedo not hit your flagship | **hope the first opening torpedo not hit your flagship | ||
**go home after 3rd node (76 morale) | **go home after 3rd node (76 morale) | ||
− | **you may can advance to boss node (if condition meet), but not | + | **you may can advance to boss node (if condition meet), but not guarantee your flagship return safety (boss node have high hit rate at High HQ) |
− | ***if your fleet | + | ***if your fleet didn't reach boss like you want, refresh browser page or restart the program (do not click formation), it will count as go home after 3rd node |
Revision as of 16:05, 29 June 2014
Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it.
Morale ↑ = Fatigue ↓
Fatigue occurs at low morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49. After 4/23 update, Morale now regenerates, upon return to base, for time spent on a sortie. Operates under same conditions as normal regeneration.
Indications
Below are the indications of your ship state. Specific effects will be explained below.
Morale value | Indication | Ship State |
---|---|---|
100~50 | The image of ship generates sparkling effect. | High Morale |
49~40 | Ships are in their normal state. | Normal |
39~30 | Ship looks normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing. | Slightly Fatigued |
29~20 | An orange smiley face is shown by your ship image in the Organize/編成 page. | Moderately Fatigued |
19~0 | A red smiley face is shown by your ship image in the Organize/編成 page. | Seriously Fatigued |
Effects
Morale value | Effects |
---|---|
99~53 |
|
52~50 High Morale |
|
49~40 Normal |
|
39~30 Slightly Fatigued |
|
29~20 Moderately Fatigued |
|
19~0 Seriously Fatigued |
|
- Morale effect occurs after Action in battle, for example when sortie at morale 49:
- the 1st MVP ship will obtain double evasion and hit rate at 2nd battle (59 morale for rank A at previous battle)
- flagship always obtain double evasion and hit rate at 2nd battle if not entering night battle and get S rank (53 morale)
- It is only possible for a ship to sink if it enters the battle node at heavy damage; Morale does not have a direct role in this. However, Moderately/Seriously fatigued ships suffer severe penalties that are exacerbated with longer sorties. It is high inadvisable to sortie them unless you are only farming one node and/or do not care about performance.
Morale modifiers
Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue Morale has a maximum value of 100.
Type | Action | Morale Modifier |
---|---|---|
Sortie/PVP | Obtaining MVP in a battle | +10 |
Sortie/PVP | Entering battle as flagship of a fleet | +3 |
Sortie/PVP | Entering a battle starting with night battle | +1 |
Sortie/PVP | Obtaining Battle Rank S/Perfect S | +1 |
Sortie/PVP | Obtaining Battle Rank A | ±0 |
PVP | Returning from a PVP battle | ±0 |
Sortie/PVP | Obtaining Battle Rank B | -1 |
Sortie/PVP | Obtaining Battle Rank C | -2 |
Sortie/PVP | Obtaining Battle Rank D/E | -3 |
Sortie/PVP | Entering night battle | -3 |
Sortie/PVP | Entering battle with morale less than 30 | -6 |
Expedition | Returning from normal expedition | -3 |
Expedition | Returning from Support Expedition #33 | -1~5 |
Expedition | Returning from Support Expedition #34 | -1~10 |
Sortie | Returning from a sortie | -15 |
Other | Newly constructed a ship | morale starts at 40 |
Other | Ship obtained from sortie | morale starts at 40 |
Other | Remodel a ship | morale resets to 40 |
Other | Docking repair completed | reset to 40 only if morale is 0~39 |
Other | Using Mamiya Food Ship case 1 | reset to 40 if morale is 0~39 |
Using Mamiya Food Ship case 2 | reset to 50 if morale is 0~49 | |
Other | Morale natural regen | +3 morale per 3 minutes, until reaching 49 |
It takes about 20 minutes to go from absolute zero to orange and another 10 to go from orange to normal.
Gaining morale with maximum efficiency and minimum cost
You may want make ship sparkle before take them to expedition for great sucess or sortie for double evasion, here is list for easy way for getting morale up. You may have unwanted drop and become unused ship before scraped or consumed, you can use them for meat shield. and may not suply them and change another flagship for next ship who want sparkle.
Grind 1-1
Grinding for morale at 1-1 is very common and very easy, almost all type ship, and all around level can do this, but takes time compared with 1-5 grind. Takes total 6 battle and 3 cycle for maximum morale
- Low Level DD (lv3~19)
- Set ship who want make her sparkle as Flagship
- well geared flagship (12.7cm Twin Gun Mount x 2)
- set 3~5 level 1 unused DD
- remove their gear to prevent steal MVP
- Enter 1-1 full run, do not enter night battle
- use double line at 1st node for prevent 1 hit kill or sink other than flagship
- if it still too hard for flagship to get MVP, decrease number of ship, (minimum is 4 to make double line, to prevent 1 hit kill other than flagship)
- you may not rank S in row, but it still make sparkle in 1 cycle run
- it will take 3 times run to maximum morale (85)
- High Level DD (>>lv20), CL, CA, BB
- Set ship who want make her sparkle as Flagship
- set your strongest gear for flagship
- set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL
- if you want make high lv DD sparkle don't use CL as wildcard, cause she will attack first at shelling phase
- remove their gear
- Enter 1-1 full run, do not enter night battle even you only achieve rank B
- it will take 3 times run to maximum morale (85)
- CLT/SS/AV
- Set ship who want make her sparkle as Flagship
- equip her with Type A Ko-hyoteki, add Seaplane bomber(Zuiun) if you want sparkle AV.
- set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
- Enter 1-1 full run, do not enter night battle even you only achieve rank B
- it will take 3 times run to maximum morale (85)
- CV(L)/CAV/BBV
- Set ship who want make her sparkle as Flagship
- equip her with torpedo bomber for carrier and Seaplane bomber(Zuiun) for aviation
- set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
- it will guarantee rank S and minor chance rank A
- it will take 3 times run to maximum morale (85)
Grind 1-5
grinding 1-5 for morale is more advance, you may need ASW gear, and some admiral prevent extra stage for prevent uncontrolled escalate HQ level, but if you okay with high level HQ or want obtain rare ship, grind 1-5 is recomend for you. it more fast compared with grinding 1-1, only need 4 battle and 1 cycle to obtain maximum morale.
- Low Level HQ (under 40)
- Set ship who want make her sparkle as Flagship ( DD/BBV/CL(T)/CVL )
- Make sure flagship have highest ASW, (higher level or equiped with ASW gear)
- for CVL equip with torpedo bomber type plane(Type 97 Torpedo Bomber) (Blue icon)
- for BBV equip with seaplane bomber (zuiun)
- add 3 wildcard (DD/ CL(T) / CVL/BB(V) ) is ok, since only boss node have opening torpedo, you may add main ship for wildcard for grinding experience.
- use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship DD, other than that use line abreast
- go home after 3rd node (76 morale)
- if you aim for 85 morale you can advance to boss node if your fleet meet condition (1BBV+1CVL+1DD+1CL / 1BBV+1CVL+ 2DD / 1BBV+3DD / 1CVL+3 DD / 1CVL+1CL+2DD / 1CL + 3DD / 4DD)
- if your fleet didn't reach boss like you want, refresh browser page or restart the program (do not click formation), it will count as go home after 3rd node
- High Level HQ (above 40) and have ASW gear
- Set ship who want make her sparkle as Flagship ( DD/CL(T) )
- set your strongest ASW gear to your flagship, it recommended to combine of sonar and Deep Charge
- add 3 (or more) unused ship (DD/CL/CVL) more DD more better cause opening torpedo target DD more often (need confirm), add 1 unused BB more better for 2nd shelling,
- use double line at 1st node for prevent 1 hit kill or sink other than flagship if flagship is DD, other than that use line abreast.
- hope the first opening torpedo not hit your flagship
- go home after 3rd node (76 morale)
- you may can advance to boss node (if condition meet), but not guarantee your flagship return safety (boss node have high hit rate at High HQ)
- if your fleet didn't reach boss like you want, refresh browser page or restart the program (do not click formation), it will count as go home after 3rd node
Day Battle S Victory in Exercises
- By obtaining a battle rank S in exercises without entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will receive an additional +10.
- If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
- to make note that 50 morale even at sparkle state it still no buff effect at sortie (only flagship (53 morale), and MVP ship (60 morale) who get buff effect)
- If you enter night battle or only achieve A rank, only the flagship and MVP will receive a morale boost.