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Difference between revisions of "Land-Based Air Squadron"
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Clearing [[Spring 2016 Event#E-4|E-4]] and [[Spring 2016 Event#E-5|E-5]] of the Spring Event increases the number of squadrons that can be utilized. | Clearing [[Spring 2016 Event#E-4|E-4]] and [[Spring 2016 Event#E-5|E-5]] of the Spring Event increases the number of squadrons that can be utilized. | ||
− | Each plane has its own ''equip cost'' (in bauxite) that is immediately deducted when ''it is equipped''; thus, rapid change of equipment will drain your bauxite quickly. The equip cost for the slot is calculated this way: [math]\text{Equip Cost of Slot} \ | + | Each plane has its own ''equip cost'' (in bauxite) that is immediately deducted when ''it is equipped''; thus, rapid change of equipment will drain your bauxite quickly. The equip cost for the slot is calculated this way: [math]\text{Equip Cost of Slot} \equal \text{# of planes allowed in slot(4 or 12, depending on what kind)} \times \text{Equip Cost of Plane}[/math] |
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" |
Revision as of 17:50, 4 May 2016
Land-Based Air Squadron is a mechanic introduced with the May 3, 2016 update that also started the Spring 2016 Event.
Outline
This mechanic allows aerial support to be launched from allied air bases. The attack will occur prior to the fleet's attack (after detection and before the fleet does its aerial combat phase).
Usable Plane Classes
- Land Attackers
- Interceptors
- Carrier-based Fighters
- Carrier-based Bombers /
- Seaplane Bombers & Fighters
- Carrier-based Recon Planes, Recon Seaplanes & Flying Boat //
How to Use
Each Squadron consists of 4 flights. Each flight can be equipped with a different plane, and the amount differs depending on the type of plane it is: 4 for planes in class 6 above and 12 for all others.
When an equipped plane is removed, the removed plane will be temporarily marked "relocating" (配置転換中) and will not be able to be equipped during this time.
Clearing E-4 and E-5 of the Spring Event increases the number of squadrons that can be utilized.
Each plane has its own equip cost (in bauxite) that is immediately deducted when it is equipped; thus, rapid change of equipment will drain your bauxite quickly. The equip cost for the slot is calculated this way: [math]\text{Equip Cost of Slot} \equal \text{# of planes allowed in slot(4 or 12, depending on what kind)} \times \text{Equip Cost of Plane}[/math]
Equip Dex Number | Name of Plane | Statistics | Combat Radius | Equip Cost (per plane) | Equip Cost (per slot) |
---|---|---|---|---|---|
19 | Type 96 Fighter | +2 | 3 | 36 | |
20 | Zero Fighter Type 21 | +5 | 4 | 48 | |
21 | Zero Fighter Type 52 | +6 | 5 | 60 | |
22 | Reppuu | +10 | 7 | 84 | |
53 | Reppuu Kai | +12 | 8 | 96 | |
55 | Shiden Kai 2 | +9 +3 | 6 | 72 | |
56 | Shinden Kai | +15 | ? | ? | |
96 | Zero Fighter Type 21 (Skilled) | +8 +1 +2 +2 | 4 | 48 | |
109 | Zero Fighter Type 52 Model C (601 Air Group) | +9 +1 +1 | 5 | 60 | |
110 | Reppuu (601 Air Group) | +11 +1 +2 | 7 | 84 | |
152 | Zero Fighter Type 52 (Skilled) | +9 +1 +1 +2 | 5 | 60 | |
153 | Zero Fighter Type 52 Model C (Iwai Squadron) | +10 +1 +1 +2 | 5 | 60 | |
155 | Zero Fighter Type 21 (Iwamoto Squadron) | +9 +1 +1 +3 | 4 | 48 | |
156 | Zero Fighter Type 52 Model A (Iwamoto Squadron) | +11 +1 +1 +3 | 5 | 60 | |
157 | Zero Fighter Type 53 (Iwamoto Squadron) | +12 +3 +2 +4 | 6 | 72 | |
158 | Bf109 T Kai | +1 +8 +4 | 6 | 72 | |
159 | Fw190 T Kai | +2 +10 +2 | 4 | 48 |