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− Number of ticks required to repair a ship can be calculated by refering to the dock repair time+
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− <u>Note</u>
− In some case for ships with long repair time, although the HP repair should be 1HP per tick, the HP repaired may be more than the minimum repair if left for longer than 40 minutes. Eg. 1HP per tick, but 3HP repaired if left for 40minutes.(due to decimals in HP repaired? requires verification)
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− | style="text-align:center;"|2 Fuel? 3 Steel?
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− | style="text-align:center;"|2 Fuel 3 Steel
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− | style="text-align:center;"|CAV (Tone 2)
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− | style="text-align:center;"|2
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revising ship class cost list -ongoing-
'''<u>Total repairs required</u>'''
Total number of ticks required to fully repair a ship can be calculated by refering to the dock repair time
*'''Total repair (ticks) required = (Hours x 3) + (minutes / 20) + (seconds / 1200) '''
*'''Total repairs (ticks) required = (Hours x 3) + (minutes / 20) + (seconds / 1200) '''
Amount of HP repaired per tick
'''<u>Amount of HP repaired per tick</u>
'''
*'''HP lost / Total repair required (rounded)'''
*'''HP lost / Total repair required (rounded)'''
<u>'''Minimum Repair Cost (verifying)'''</u>
<u>'''Minimum Repair Cost'''</u>
*AKA cost per intermediate tick (right on 20minutes).
*AKA cost per intermediate tick (right on 20minutes).
*The minimum repair cost depends on
*The minimum repair cost depends on
**'''[HP repaired per tick x Class repair cost x Total ticks required(rounded)]'''
**'''[HP repaired per tick x Class repair cost x Total ticks required(rounded)]'''
*The cost will be rounded up or down to the nearest whole number.
*The cost will be rounded up or down to the nearest whole number.
*Verification of accurate ship type modifier is currently in progress.
*Verification of accurate ship class cost is currently in progress.
*If the repair was interupted after 40minutes or later, the cost will be
*If the repair was interupted after 40minutes or later, the cost will be
**'''minimum repair cost x (Amount of HP repaired before the repair was interupted + 1) / 2'''
**'''minimum repair cost x (Amount of HP repaired before the repair was interupted + 1) / 2'''
<u>'''list of ship class cost'''</u>
list of minimum ship repair cost and modifier
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="3"| Minimum Repair Cost '''and''' Ship Type Modifier (require more input)
! colspan="3"| Ship Class Cost (verifying)
|-
|-
| style="background-color:rgb(135,206,250);text-align:center;"|'''Type'''
| style="background-color:rgb(135,206,250);text-align:center;"|'''Type'''
| style="background-color:rgb(135,206,250);text-align:center;"|'''Minimum Repair Cost'''
| style="background-color:rgb(135,206,250);text-align:center;"|''' Fuel '''
| style="background-color:rgb(135,206,250);text-align:center;"|'''Modifier'''
| style="background-color:rgb(135,206,250);text-align:center;"|''' Steel '''
|-
|-
| style="text-align:center;"|SS
| style="text-align:center;"|SS
| style="text-align:center;"|1 Fuel 3 Steel
| style="text-align:center;"|1
| style="text-align:center;"|2
| style="text-align:center;"|
3?
|-
|-
| style="text-align:center;"|DD
| style="text-align:center;"|DD
| style="text-align:center;"|2 Fuel 3 Steel
| style="text-align:center;"|2
| style="text-align:center;"|2?
| style="text-align:center;"|3
|-
|-
| style="text-align:center;"|SSV
| style="text-align:center;"|SSV
| style="text-align:center;"|2?
| style="text-align:center;"|2?
| style="text-align:center;"|3?
|-
|-
| style="text-align:center;"|CL
| style="text-align:center;"|CL
| style="text-align:center;"|4 Fuel? 8 Steel?
| style="text-align:center;"|1
| style="text-align:center;"|1.3?
| style="text-align:center;"|2
|-
|-
| style="text-align:center;"|CLT
| style="text-align:center;"|CLT
| style="text-align:center;"|2
| style="text-align:center;"|2
| style="text-align:center;"|3
|-
|-
| style="text-align:center;"|CA
| style="text-align:center;"|CA
| style="text-align:center;"|3 Fuel 5 Steel
| style="text-align:center;"|3
| style="text-align:center;"|2
| style="text-align:center;"|5
|-
|-
| style="text-align:center;"|CAV
| style="text-align:center;"|CAV
| style="text-align:center;"|
| style="text-align:center;"|1.6
| style="text-align:center;"|3
| style="text-align:center;"|3 Fuel 6 Steel
|-
|-
| style="text-align:center;"|CVL
| style="text-align:center;"|CVL
|-
|-
| style="text-align:center;"|CV
| style="text-align:center;"|CV
| style="text-align:center;"|2 Fuel 4 Steel
| style="text-align:center;"|2
| style="text-align:center;"|1
| style="text-align:center;"|4
|-
|-
| style="text-align:center;"|LHA
| style="text-align:center;"|LHA
|-
|-
| style="text-align:center;"|AR
| style="text-align:center;"|AR
| style="text-align:center;"|4 Fuel 7 Steel
| style="text-align:center;"|4
| style="text-align:center;"|1.1?
| style="text-align:center;"|7
|-
|-
| style="text-align:center;"|Fast BB (Kongou)
| style="text-align:center;"|Fast BB (Kongou)
| style="text-align:center;"|4 Fuel 8 Steel
| style="text-align:center;"|2.88
| style="text-align:center;"|1.5
| style="text-align:center;"|5.3
|-
|-
| style="text-align:center;"|Fast BB (Bismarck Zwei)
| style="text-align:center;"|Fast BB (Bismarck Zwei)
| style="text-align:center;"|5 Fuel 9 Steel
| style="text-align:center;"|3.3
| style="text-align:center;"|1
| style="text-align:center;"|6.3
|-
|-
| style="text-align:center;"|BBV (Ise)
| style="text-align:center;"|BBV (Ise)
| style="text-align:center;"|6 Fuel 11 Steel
| style="text-align:center;"|3
| style="text-align:center;"|2
| style="text-align:center;"|5.5
|-
|-
| style="text-align:center;"|Slow BB (Nagato)
| style="text-align:center;"|Slow BB (Nagato)
| style="text-align:center;"|3 Fuel 6 Steel
| style="text-align:center;"|3
| style="text-align:center;"|1
| style="text-align:center;"|6
|}
|}
[[Category:Auxiliary Ship]]
[[Category:Auxiliary Ship]]