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224 bytes added ,  10 years ago
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**''' The total repair cost required by Akashi to repair a ship is the same as the cost for dock repair unless interupted. '''The Akashi repair cost will be greater than the dock repair cost if the repair is interupted (cost more).
 
**''' The total repair cost required by Akashi to repair a ship is the same as the cost for dock repair unless interupted. '''The Akashi repair cost will be greater than the dock repair cost if the repair is interupted (cost more).
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'''Note: Interupted repair cost is found wrong, currently revising.'''
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Number of ticks required to repair a ship can be calculated by refering to the dock repair time
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*'''Total repair (ticks) required = (Hours x 3) + (minutes / 20) + (seconds / 1200) '''
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Amount of HP repaired per tick
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*'''HP lost / Total repair required (rounded)'''
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<u>'''Minimum Repair Cost (verifying)'''</u>
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*AKA cost per intermediate tick​ (right on 20minutes).
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*The minimum repair cost depends on
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**ship class
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**HP repaired
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*The minimum repair cost can be generally calculated using
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**'''[HP repaired per tick x Class repair cost x Total ticks required(rounded)]'''
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*The cost will be rounded up or down to the nearest whole number.
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*Verification of accurate ship type modifier is currently in progress.
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In some case for ships with long repair time, although the HP repair should be 1HP per tick,  the HP repaired may be more than the minimum repair if left for longer than 40 minutes. Eg. 1HP per tick, but 3HP repaired if left for 40minutes.(due to decimals in HP repaired? requires verification)
 
In some case for ships with long repair time, although the HP repair should be 1HP per tick,  the HP repaired may be more than the minimum repair if left for longer than 40 minutes. Eg. 1HP per tick, but 3HP repaired if left for 40minutes.(due to decimals in HP repaired? requires verification)
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<u>'''Minimum Repair Cost (verifying)'''</u>
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*AKA cost per intermediate tick​ (right on 20minutes).
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*The minimum repair cost depends on ship class.
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*The minimum repair cost can be generally calculated using
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**'''[Dock repair cost x Ship type modifier / Total number of ticks ]'''
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**The cost will be rounded up or down to the nearest whole number.
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**Verification of accurate ship type modifier is currently in progress.
       
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