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| |Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100 | | |Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100 |
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− | |Var=<math>\text{Base}_\text{ship} = \left \lfloor 1\lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} | + | |Var=<math>\text{Base}_\text{ship} = \left \lfloor \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{Flag} + \text{Mod}_\text{AS1} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} |
| \right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math> | | \right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math> |
| + | *<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value. |
| + | |
| + | *<math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, |
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| *<math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers: | | *<math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers: |
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| {{!}}} | | {{!}}} |
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− | * <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, | + | * <math>\text{LoS}_\text{Ship} = \sum^{\text{Attacking Ship}}\text{LoS}_\text{Equip}</math> |
− | * <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base [[LoS]] values (excluding [[Visible Bonus]]es) on the attacking ship,
| + | * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{LoS}_\text{total} } + \frac{\text{LoS}_\text{total}}{10} \right \rfloor</math> |
− | * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math> | + | * <math>\text{LoS}_\text{total} = \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Equip} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math> |
− | ** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math> | + | * <math>\text{LoS}_\text{Base}</math> being the ship's base [[LoS]] value without any equipment, |
− | *** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment,
| + | * <math>\text{LoS}_\text{Equip}</math> being the displayed base [[LoS]] value of equipment (excluding [[Visible Bonus]]es), |
− | *** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet.
| + | * <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot. |
− | *** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet.
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− | | |
− | <math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value.
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| }} | | }} |
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| =See Also= | | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |