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Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
 
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
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==Trigger Rates==
!colspan=2|Trigger Rates
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{{Formula
|-
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|Title=Trigger rate formula
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div>
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|Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100
|
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The chance for a ship to roll a cut-in and perform it is given by:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>\text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math>
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|}
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|-
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!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div>
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|
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>\text{Base}_\text{ship} = \left \lfloor
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10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag}
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+
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\left \lfloor
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\left(
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\text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
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\right)
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\right \rfloor \times \text{Mod}_\text{AS3}
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\right \rfloor
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</math>
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|}
     −
;With
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|Var=<math>\text{Base}_\text{ship} = \left \lfloor 1\lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
* <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
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\right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math>
{|class="wikitable"
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*<math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
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{{{!}}class="wikitable"
 
!Mod!!AS!!AS+
 
!Mod!!AS!!AS+
|-
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{{!}}-
|<math>\text{Mod}_\text{AS1}</math>||0||10
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{{!}}<math>\text{Mod}_\text{AS1}</math>
|-
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{{!}}0
|<math>\text{Mod}_\text{AS2}</math>||1.2||1.6
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{{!}}10
|-
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{{!}}-
|<math>\text{Mod}_\text{AS3}</math>||0.6||0.7
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{{!}}<math>\text{Mod}_\text{AS2}</math>
|}
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{{!}}1.2
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{{!}}1.6
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{{!}}-
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{{!}}<math>\text{Mod}_\text{AS3}</math>
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{{!}}0.6
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{{!}}0.7
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{{!}}}
    
* <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
 
* <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
* <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base LoS values (excluding [[Visible Bonus]]es) on the attacking ship,
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* <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base [[LoS]] values (excluding [[Visible Bonus]]es) on the attacking ship,
 
* <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
 
* <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Count}_\text{Plane}}\rfloor</math>
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** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
 
*** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment,
 
*** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment,
 
*** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet.
 
*** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet.
*** <math>\text{Count}_\text{Plane}</math> being the count of each individual Recons/Bombers currently in the fleet.
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*** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet.
|-
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!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div>
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<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value.
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}}
<math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in:
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{|class="wikitable"
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!<math>\text{Base}_\text{attack}</math>
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!Value
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!''% per Base Value
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|-
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!colspan=3|Artillery Spotting
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|-
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|Main Zuiun Cut-in||120||0.83%
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|-
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|Main Suisei Cut-in||130||0.77%
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|-
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|Main AP Shell Cut-in||150||0.66%
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|-
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|Secondary AP Shell Cut-in||140||0.71%
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|-
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|Secondary Radar Cut-in||130||0.77%
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|-
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|Secondary Cut-in||120||0.83%
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|-
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|Double Attack||130||0.77%
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|-
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!colspan=3|Aircraft Carrier Cut-ins
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|-
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|Fighter-Bomber-Attacker||125||0.86%
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|-
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|Bomber-Bomber-Attacker||135||0.80%
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|-
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|Bomber-Attacker||150||0.66%
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|}
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|}
      
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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