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|Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100
 
|Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100
   −
|Var=<math>\text{Base}_\text{ship} = \left \lfloor 1\lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
+
|Var=<math>\text{Base}_\text{ship} = \left \lfloor \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{Flag} + \text{Mod}_\text{AS1} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
 
\right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math>
 
\right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math>
 +
*<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value.
 +
 +
*<math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
    
*<math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
 
*<math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
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{{!}}}
 
{{!}}}
   −
* <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
+
* <math>\text{LoS}_\text{Ship} = \sum^{\text{Attacking  Ship}}\text{LoS}_\text{Equip}</math>
* <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base [[LoS]] values (excluding [[Visible Bonus]]es) on the attacking ship,
+
* <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{LoS}_\text{total} } + \frac{\text{LoS}_\text{total}}{10} \right \rfloor</math>
* <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
+
* <math>\text{LoS}_\text{total} = \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Equip} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
+
* <math>\text{LoS}_\text{Base}</math> being the ship's base [[LoS]] value without any equipment,
*** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment,
+
* <math>\text{LoS}_\text{Equip}</math> being the displayed base [[LoS]] value of equipment (excluding [[Visible Bonus]]es),
*** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet.
+
* <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot.
*** <math>\text{Plane}_\text{Count}</math> being the count of each individual Recons/Bombers currently in the fleet.
  −
 
  −
<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value.
   
}}
 
}}
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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