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Difference between revisions of "Special Attacks/French Touch"
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*If all enemies sunk, then touch stops early. | *If all enemies sunk, then touch stops early. | ||
+ | |||
+ | |||
+ | {|class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan=8|Attack Multipliers [https://x.com/yukicacoon/status/1816937544799707320] | ||
+ | |- | ||
+ | !rowspan=3|Equipment | ||
+ | !colspan=4|Flagship | ||
+ | |- | ||
+ | !colspan=2|{{Ship/Banner|Richelieu Kai|small=true}} | ||
+ | !colspan=2|{{Ship/Banner|Jean Bart|small=true}} | ||
+ | |- | ||
+ | |'''Attacks 1 & 2'''||'''Attack 3'''||'''Attacks 1 & 2'''||'''Attack 3''' | ||
+ | |- | ||
+ | |'''No Bonus Equipment''' | ||
+ | | || || || | ||
+ | |- | ||
+ | |{{Surface Radar}} '''[[Surface Radar]] Only''' | ||
+ | | || || || | ||
+ | |- | ||
+ | |{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only''' | ||
+ | | || || || | ||
+ | |- | ||
+ | |{{AP Shell}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Surface Radar}} [[Surface Radar|Radar]]''' | ||
+ | | || || || | ||
+ | |} | ||
*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle. | *The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle. |
Revision as of 07:23, 27 July 2024
On Kai/Deux, Richelieu and Jean Bart "Richelieu! Overwhelm them!" (French Touch) special attack:
"Touch Helpers" | |
---|---|
Richelieu Flagship: | Jean Bart Flagship: |
Kai/Deux |
- A Richelieu-class Kai/Deux must be flagship.
- Secretary for combined fleets??.
- The other "Touch Helper" must be in the 2nd position.
- Both must not be more than lightly damaged (小破).
- In single fleet, Double Line needs to be selected.
- In a combined fleet, Cruising Formation 2?? needs to be selected.
- In a combined fleet, it can only be triggered in the Main fleet??.
If triggered:
- The flagship will do a 1st & 2nd attack,
- The 2nd battleship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Attack Multipliers [1] | |||||||
---|---|---|---|---|---|---|---|
Equipment | Flagship | ||||||
Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | ||||
No Bonus Equipment | |||||||
Surface Surface Radar Only | |||||||
AP Shells Only |
|||||||
AP + Surface Radar |
- ??
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{X} + \text{Y} }[/math] |
- With
- [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] the flagship's Level,
- [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] the 2nd ship's Level,
- [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] the flagship's Luck,
- [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] the 2nd ship's Luck,
- [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.
It is notably affected by: