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Difference between revisions of "User:Jigaraphale/Sandbox/16"
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** | ** | ||
− | *The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies | + | *The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies can be owned at once ("dupe cap") or on how many can be droped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit: |
− | **For the '''"dupe cap"''', | + | **For the '''"dupe cap"''', on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached. |
***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %. | ***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %. | ||
***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships. | ***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships. | ||
***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3. | ***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3. | ||
− | **For the '''"overfishing cap"''', on | + | **For the '''"overfishing cap"''', so far only observed for [[Kaiboukan]]s, there is a limit on how many |
+ | TLDR: | ||
+ | *There was a hard reset of drop pool of 7-4 on 11/2/2023, this caused the penalty to be gone (known as replacement drop penalty in the note com link) and allow player to drop DE again. | ||
+ | *Then if you own 3 or more of that same DE, the drop rate starts going down -> ideally keep only 2 copies at best to keep the rate high | ||
+ | *Then, if you feed away, sink or scrap that DE, you add +1 to **cumulative** counter | ||
+ | |||
+ | *If this **cumulative** counter hit 10+, it will be the earliest possible point that drop rate will also start going down, **regardless of how many copy you own** | ||
+ | *If its 14+ or more, the rate will definitely go down, same like above. | ||
+ | |||
+ | *The **cumulative** drop penalty may not cause it to drop all the way to 0% (as seen with 19 **cumulative** matsuwa in mirai tweet), but its really low, like maybe 0.18% or so | ||
+ | [https://note.com/shiroos/n/nc69eeb09585f] | ||
+ | [https://note.com/shiroos/n/nf94178915b6c] | ||
+ | [https://twitter.com/Sashimi91640578/status/1807745269595025450] | ||
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**''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself. | **''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself. | ||
*Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts. | *Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts. | ||
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Revision as of 14:21, 11 July 2024
Dropping ships from combat nodes in sorties is the main way to obtain new girls in the game, with a majority of "good" ships being only obtainable this way.
Overview
When scorring a victory on certain combat nodes, depending on the situation, a ship might be dropped and added to the enventory.
- Ship drops are always level 1 and on base remodel and modernization.
The drop condistions will depend on:
- The victory type, with "Victories" (S, A, and B ranks) being the only way to drop a ship (with Branks not droping anything in most cases).
- Scorring an higger victory will usually yeld more and better drops.
- The node, with:
- Most nodes droping ships on higher ranks only (mostly "A and S only", or even "S only"),
- Some nodes not droping ship in any situation (mostly minor event nodes),
- Boss node always dropping ships (only applicable to the final boss on most multi-boss maps),
- The current amount of ships posseed, with this only being relevant when riching the maximum ship capacity, preventing any drop,
- The drop pool:
- On each node where it is possible to drop ships, the drops will be selected of a predetermined list
- The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies can be owned at once ("dupe cap") or on how many can be droped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit:
- For the "dupe cap", on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.
- Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %.
- As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships.
- Famously, for the first few events after their introduction, Intrepid, Nelson, and Atlanta were each limited to only 1, meaning that it was impossible to drop duplicates. As of 2024-06-27 update, those limitations have been raised to at least 3.
- For the "dupe cap", on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.
- For the "overfishing cap", so far only observed for Kaiboukans, there is a limit on how many
TLDR:
- There was a hard reset of drop pool of 7-4 on 11/2/2023, this caused the penalty to be gone (known as replacement drop penalty in the note com link) and allow player to drop DE again.
- Then if you own 3 or more of that same DE, the drop rate starts going down -> ideally keep only 2 copies at best to keep the rate high
- Then, if you feed away, sink or scrap that DE, you add +1 to **cumulative** counter
- If this **cumulative** counter hit 10+, it will be the earliest possible point that drop rate will also start going down, **regardless of how many copy you own**
- If its 14+ or more, the rate will definitely go down, same like above.
- The **cumulative** drop penalty may not cause it to drop all the way to 0% (as seen with 19 **cumulative** matsuwa in mirai tweet), but its really low, like maybe 0.18% or so
The drop condistion will NOT depend on:
- Items drops (e.g. Saury), were it is possible to drop both a ship and an items when applicable, the two being indepedent.
- The fact that a ship was scrapped rectly.
- Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself.
- Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts.
Limited Time Drops
A list of all the limited drops available on regular maps.