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**
 
**
  
*The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies (dupes) can be owned at once or on how many can be droped in a certain period of time.
+
*The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies can be owned at once ("dupe cap") or on how many can be droped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit:
  
**For the '''"dupe cap"''', the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.  
+
**For the '''"dupe cap"''', on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.  
 
***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %.
 
***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %.
 
***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships.
 
***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships.
 
***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3.
 
***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3.
  
**For the '''"overfishing cap"''', on
+
**For the '''"overfishing cap"''', so far only observed for [[Kaiboukan]]s, there is a limit on how many
  
 +
TLDR:
 +
*There was a hard reset of drop pool of 7-4 on 11/2/2023, this caused the penalty to be gone (known as replacement drop penalty in the note com link) and allow player to drop DE again.
 +
*Then if you own 3 or more of that same DE, the drop rate starts going down -> ideally keep only 2 copies at best to keep the rate high
 +
*Then, if you feed away, sink or scrap that DE, you add +1 to **cumulative** counter
 +
 +
*If this **cumulative** counter hit 10+, it will be the earliest possible point that drop rate will also start going down, **regardless of how many copy you own**
 +
*If its 14+ or more, the rate will definitely go down, same like above.
 +
 +
*The **cumulative** drop penalty may not cause it to drop all the way to 0% (as seen with 19 **cumulative** matsuwa in mirai tweet), but its really low, like maybe 0.18% or so
 +
[https://note.com/shiroos/n/nc69eeb09585f]
 +
[https://note.com/shiroos/n/nf94178915b6c]
 +
[https://twitter.com/Sashimi91640578/status/1807745269595025450]
  
  
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**''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself.
 
**''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself.
 
*Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts.
 
*Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts.
 
 
 
 
  
  

Revision as of 14:21, 11 July 2024

Dropping ships from combat nodes in sorties is the main way to obtain new girls in the game, with a majority of "good" ships being only obtainable this way.

Overview

When scorring a victory on certain combat nodes, depending on the situation, a ship might be dropped and added to the enventory.

  • Ship drops are always level 1 and on base remodel and modernization.

The drop condistions will depend on:

  • The victory type, with "Victories" (S, A, and B ranks) being the only way to drop a ship (with Branks not droping anything in most cases).
    • Scorring an higger victory will usually yeld more and better drops.
  • The node, with:
    • Most nodes droping ships on higher ranks only (mostly "A and S only", or even "S only"),
    • Some nodes not droping ship in any situation (mostly minor event nodes),
    • Boss node always dropping ships (only applicable to the final boss on most multi-boss maps),
  • The current amount of ships posseed, with this only being relevant when riching the maximum ship capacity, preventing any drop,
  • The drop pool:
    • On each node where it is possible to drop ships, the drops will be selected of a predetermined list
  • The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies can be owned at once ("dupe cap") or on how many can be droped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit:
    • For the "dupe cap", on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.
      • Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %.
      • As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships.
      • Famously, for the first few events after their introduction, Intrepid, Nelson, and Atlanta were each limited to only 1, meaning that it was impossible to drop duplicates. As of 2024-06-27 update, those limitations have been raised to at least 3.
    • For the "overfishing cap", so far only observed for Kaiboukans, there is a limit on how many

TLDR:

  • There was a hard reset of drop pool of 7-4 on 11/2/2023, this caused the penalty to be gone (known as replacement drop penalty in the note com link) and allow player to drop DE again.
  • Then if you own 3 or more of that same DE, the drop rate starts going down -> ideally keep only 2 copies at best to keep the rate high
  • Then, if you feed away, sink or scrap that DE, you add +1 to **cumulative** counter
  • If this **cumulative** counter hit 10+, it will be the earliest possible point that drop rate will also start going down, **regardless of how many copy you own**
  • If its 14+ or more, the rate will definitely go down, same like above.
  • The **cumulative** drop penalty may not cause it to drop all the way to 0% (as seen with 19 **cumulative** matsuwa in mirai tweet), but its really low, like maybe 0.18% or so

[1] [2] [3]


The drop condistion will NOT depend on:

  • Items drops (e.g. Saury), were it is possible to drop both a ship and an items when applicable, the two being indepedent.
  • The fact that a ship was scrapped rectly.
    • Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself.
  • Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts.


Limited Time Drops

A list of all the limited drops available on regular maps.

  • Note that some limited drops might last for some weeks only, and others for several years, the duration of which being arbitrary.
  • Most drops on 7-4 and 7-5 are very more likely permanent ones, but are listed there as devs where criptic about those drop being permanent or not.