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− | *The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies (dupes) can be owned at once or on how many can be droped in a certain period of time. | + | *The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies can be owned at once ("dupe cap") or on how many can be droped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit: |
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− | **For the '''"dupe cap"''', the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached. | + | **For the '''"dupe cap"''', on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached. |
| ***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %. | | ***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %. |
| ***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships. | | ***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships. |
| ***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3. | | ***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3. |
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− | **For the '''"overfishing cap"''', on | + | **For the '''"overfishing cap"''', so far only observed for [[Kaiboukan]]s, there is a limit on how many |
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| + | TLDR: |
| + | *There was a hard reset of drop pool of 7-4 on 11/2/2023, this caused the penalty to be gone (known as replacement drop penalty in the note com link) and allow player to drop DE again. |
| + | *Then if you own 3 or more of that same DE, the drop rate starts going down -> ideally keep only 2 copies at best to keep the rate high |
| + | *Then, if you feed away, sink or scrap that DE, you add +1 to **cumulative** counter |
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| + | *If this **cumulative** counter hit 10+, it will be the earliest possible point that drop rate will also start going down, **regardless of how many copy you own** |
| + | *If its 14+ or more, the rate will definitely go down, same like above. |
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| + | *The **cumulative** drop penalty may not cause it to drop all the way to 0% (as seen with 19 **cumulative** matsuwa in mirai tweet), but its really low, like maybe 0.18% or so |
| + | [https://note.com/shiroos/n/nc69eeb09585f] |
| + | [https://note.com/shiroos/n/nf94178915b6c] |
| + | [https://twitter.com/Sashimi91640578/status/1807745269595025450] |
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| **''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself. | | **''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself. |
| *Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts. | | *Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts. |
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