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| + | Dropping ships from [[node|combat nodes]] in sorties is the main way to obtain new girls in the game, with a majority of "good" ships being only obtainable this way. |
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| + | =Overview= |
| + | When scorring a victory on certain combat nodes, depending on the situation, a ship might be dropped and added to the enventory. |
| + | *Ship drops are always level 1 and on base remodel and modernization. |
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| + | The drop condistions will depend on: |
| + | *The victory type, with "Victories" (S, A, and B ranks) being the only way to drop a ship (with Branks not droping anything in most cases). |
| + | **Scorring an higger victory will usually yeld more and better drops. |
| + | *The node, with: |
| + | **Most nodes droping ships on higher ranks only (mostly "A and S only", or even "S only"), |
| + | **Some nodes not droping ship in any situation (mostly minor event nodes), |
| + | **Boss node always dropping ships (only applicable to the final boss on most multi-boss maps), |
| + | *The current amount of ships posseed, with this only being relevant when riching the maximum ship capacity, preventing any drop, |
| + | *The drop pool: |
| + | **On each node where it is possible to drop ships, the drops will be selected of a predetermined list |
| + | ** |
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| + | *The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies (dupes) can be owned at once or on how many can be droped in a certain period of time. |
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| + | **For the '''"dupe cap"''', the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached. |
| + | ***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %. |
| + | ***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships. |
| + | ***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3. |
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| + | **For the '''"overfishing cap"''', on |
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| + | The drop condistion will '''NOT''' depend on: |
| + | *Items drops (e.g. [[Saury]]), were it is possible to drop both a ship and an items when applicable, the two being indepedent. |
| + | *The fact that a ship was [[scrap]]ped rectly. |
| + | **''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself. |
| + | *Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts. |
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| + | =Limited Time Drops= |
| + | A list of all the limited drops available on regular [[map]]s. |
| + | *Note that some limited drops might last for some weeks only, and others for several years, the duration of which being arbitrary. |
| + | *Most drops on [[7-4]] and [[7-5]] are very more likely permanent ones, but are listed there as devs where criptic about those drop being permanent or not. |