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*Ship drops are always level 1 and on base remodel and modernization.
 
*Ship drops are always level 1 and on base remodel and modernization.
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The drop condistions will depend on:
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Drops depend on:
*The victory type, with "Victories" (S, A, and B ranks) being the only way to drop a ship (with Branks not droping anything in most cases).
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*The victory type, with "Victories" (S, A, and B ranks) being the only way to drop a ship.
 
**Scorring an higger victory will usually yeld more and better drops.
 
**Scorring an higger victory will usually yeld more and better drops.
 
*The node, with:
 
*The node, with:
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**Boss node always dropping ships (only applicable to the final boss on most multi-boss maps),
 
**Boss node always dropping ships (only applicable to the final boss on most multi-boss maps),
 
*The current amount of ships posseed, with this only being relevant when riching the maximum ship capacity, preventing any drop,
 
*The current amount of ships posseed, with this only being relevant when riching the maximum ship capacity, preventing any drop,
*The drop pool:
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*The dificulty (event only) changing the drop pool, with better drops being limited in higher difficulties.
**On each node where it is possible to drop ships, the drops will be selected of a predetermined list
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*The drop pool, with for each node where it is possible to drop ships, drops are selected from a predetermined list:
**
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**The drop tables of each maps are listed here on the wiki, as well as on each individual map pages and ship pages, please refer to those tables for each situation.
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**As said, the pool is notably affected by the Victory type ans the event dificulty.
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**For a given drop pool, each dropppable ship will have a given drop rate,
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**Some pool will have a certain chance of droppping nothing,
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**Some individual drop rates might also be affected by drop caps, proportinaly increasing the rest of the drop rates of the list.
    
*The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies can be owned at once ("dupe cap") or on how many can be droped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit:
 
*The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies can be owned at once ("dupe cap") or on how many can be droped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit:
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**Unikely, for [[Akashi]] on [[1-5]] and [[3-5]], and [[Ooyodo]] on [[1-6]], they will drop '''only''' if currently not possessed, meaning that duplicates cannot be dropped here (dupes are still possible on any other location).
    
**For the '''"dupe cap"''',  on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.  
 
**For the '''"dupe cap"''',  on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.  
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**''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself.
 
**''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this was never veriffied, being additionnnally and odd arbitrary mechanic by itself.
 
*Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts.
 
*Some "mercy mechanic", improving the odds of dropping something after a given amont of attempts.
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=Limited Time Drops=
 
=Limited Time Drops=
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