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**Some pool will have a certain chance of droppping nothing,
 
**Some pool will have a certain chance of droppping nothing,
 
**Some individual drop rates might also be affected by drop caps, proportinaly increasing the rest of the drop rates of the list.
 
**Some individual drop rates might also be affected by drop caps, proportinaly increasing the rest of the drop rates of the list.
   
*The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies can be owned at once ("dupe cap") or on how many can be droped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit:
 
*The drop caps (only applicable for few ships), with some "rarer/more valuable" ships are limited in who many copies can be owned at once ("dupe cap") or on how many can be droped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinit amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit:
   
**Unikely, for [[Akashi]] on [[1-5]] and [[3-5]], and [[Ooyodo]] on [[1-6]], they will drop '''only''' if currently not possessed, meaning that duplicates cannot be dropped here (dupes are still possible on any other location).
 
**Unikely, for [[Akashi]] on [[1-5]] and [[3-5]], and [[Ooyodo]] on [[1-6]], they will drop '''only''' if currently not possessed, meaning that duplicates cannot be dropped here (dupes are still possible on any other location).
   
**For the '''"dupe cap"''',  on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.  
 
**For the '''"dupe cap"''',  on many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.  
 
***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %.
 
***Usually, the amount of a given ship being possesed will affect the drop rate, the more ships the worse the rate, down to 0 %.
 
***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships.
 
***As this mechanic is not fully understand and is not very limiting, there is no clear list of the affect ships.
 
***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3.
 
***Famously, for the first few events after their introduction, [[Intrepid]], [[Nelson]], and [[Atlanta]] were each limited to only 1, meaning that it was impossible to drop duplicates. As of {{GameUpdates|2024-06-27}} update, those limitations have been raised to at least 3.
 
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**For the '''"overfishing cap"''', so far only observed for [[Kaiboukan]]s, there might be a limit on how many DE can be drop by an account on ALL maps (normal and event) for a given aount of time or period [https://note.com/shiroos/n/nc69eeb09585f][https://note.com/shiroos/n/nf94178915b6c][https://twitter.com/Sashimi91640578/status/1807745269595025450].
**For the '''"overfishing cap"''', so far only observed for [[Kaiboukan]]s, there is a limit on how many  
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TLDR:
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*There was a hard reset of drop pool of 7-4 on 11/2/2023, this caused the penalty to be gone (known as replacement drop penalty in the note com link) and allow player to drop DE again.
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*Then if you own 3 or more of that same DE, the drop rate starts going down -> ideally keep only 2 copies at best to keep the rate high
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*Then, if you feed away, sink or scrap that DE, you add +1 to **cumulative** counter
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*If this **cumulative** counter hit 10+, it will be the earliest possible point that drop rate will also start going down, **regardless of how many copy you own**
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*If its 14+ or more, the rate will definitely go down, same like above.
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*The **cumulative** drop penalty may not cause it to drop all the way to 0% (as seen with 19 **cumulative** matsuwa in mirai tweet), but its really low, like maybe 0.18% or so
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[https://note.com/shiroos/n/nc69eeb09585f]
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[https://note.com/shiroos/n/nf94178915b6c]
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[https://twitter.com/Sashimi91640578/status/1807745269595025450]
       
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