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Difference between revisions of "Summer 2023 Event/E-5/Sandbox"
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! !! L1!! L2!! J!! H!! G | ! !! L1!! L2!! J!! H!! G | ||
|- | |- | ||
− | | Hard|| A+|| A+|| S?|| S?|| A+ | + | | Hard|| A+ x2|| A+ x2|| S?|| S?|| A+ |
|- | |- | ||
− | | Medium|| | + | | Medium|| A+ x2?|| A+ x2?|| S?|| S?|| A+ |
|- | |- | ||
− | | Easy|| | + | | Easy|| A+|| A+|| -||S?|| A+ |
|- | |- | ||
| Casual|| ?|| ?|| -|| ?|| ? | | Casual|| ?|| ?|| -|| ?|| ? | ||
Line 145: | Line 145: | ||
** {{MapRoute|L|blue}} is a choice node | ** {{MapRoute|L|blue}} is a choice node | ||
** Bringing an [[AACI]] capable ship is recommended to pass through the air node. | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. | ||
− | ** Nodes L1 & L2 | + | ** Nodes L1 & L2 are [[Installation]]s and requires specialized equipment to defeat. |
− | + | **The use of the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} is advised to reach those nodes. | |
|-|Node J= | |-|Node J= | ||
* Single Fleet: '''1(F)BB(V), 0-1CV(B/L), 0-1CA(V)/CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] | * Single Fleet: '''1(F)BB(V), 0-1CV(B/L), 0-1CA(V)/CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] | ||
* Route: {{MapRoute|1||A|blue|C|pink|D|red|F|blue|I|red|J|red}} | * Route: {{MapRoute|1||A|blue|C|pink|D|red|F|blue|I|red|J|red}} | ||
** Bringing ASW power is required. | ** Bringing ASW power is required. | ||
+ | **The fleet 3 must '''not''' be used. | ||
|-|Node H= | |-|Node H= | ||
Line 162: | Line 163: | ||
* Route: {{MapRoute|1||A|blue|C|pink|E|red|G|red}} | * Route: {{MapRoute|1||A|blue|C|pink|E|red|G|red}} | ||
** Bringing ASW power is required. | ** Bringing ASW power is required. | ||
+ | * '''Fleet must not contain (F)BB(V) to route to''' {{MapRoute|G|red}} | ||
</tabber> | </tabber> | ||
* Single fleets must be in any of the 1st/2nd/4th Fleets, as any fleet in the 3rd Fleet will be still be counted as Striking Force fleets, even when having just 6 ships. | * Single fleets must be in any of the 1st/2nd/4th Fleets, as any fleet in the 3rd Fleet will be still be counted as Striking Force fleets, even when having just 6 ships. | ||
Line 262: | Line 264: | ||
| Hard|| A+ x2|| A+ x2|| A+|| AS|| AS | | Hard|| A+ x2|| A+ x2|| A+|| AS|| AS | ||
|- | |- | ||
− | | Medium|| | + | | Medium|| A+|| A+ x2|| A+|| AS?|| AS? |
|- | |- | ||
| Easy|| ?|| ?|| ?|| ?|| ? | | Easy|| ?|| ?|| ?|| ?|| ? | ||
Line 272: | Line 274: | ||
|-|Node O= | |-|Node O= | ||
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. | * Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. | ||
+ | ** Note: After Phase 1, there is a limit of 2 CV(L/B) to avoid an extra Air Raid at {{MapRoute|K|pink}} | ||
|-|Node W= | |-|Node W= | ||
Line 326: | Line 329: | ||
| Hard|| A+|| A+|| S?|| S?|| A+ | | Hard|| A+|| A+|| S?|| S?|| A+ | ||
|- | |- | ||
− | | Medium|| | + | | Medium|| A+|| A+|| S?|| S?|| A+ |
|- | |- | ||
− | | Easy|| | + | | Easy|| A+|| A+|| -||S?|| A+ |
|- | |- | ||
| Casual|| ?|| ?|| ?|| ?|| ? | | Casual|| ?|| ?|| ?|| ?|| ? |
Latest revision as of 15:56, 17 September 2023
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-5 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
E-5 Branching Rules ▼/▲ (Single / Striking Force Fleet) | ||
---|---|---|
Nodes | Rules | |
A |
B |
|
C |
| |
C |
D |
|
E |
| |
D |
F |
Fixed Routing |
F |
H |
Active Branching |
I | ||
I |
J |
|
K |
| |
K |
L |
|
M |
| |
L |
L1 |
Active Branching |
L2 | ||
M |
O |
|
E-5 Branching Rules ▼/▲ (Combined Fleet) | ||
---|---|---|
Nodes | Rules | |
2 |
D |
|
I |
| |
D |
I |
Fixed Routing |
I |
K |
|
M |
| |
P |
| |
K |
M |
Fixed Routing |
M |
N |
|
O |
| |
P |
Q |
|
R |
| |
R |
S |
Active Branching |
V | ||
S |
T |
|
U |
| |
V |
U |
|
X |
| |
Y |
|
Jiga's Guide
Map overview
E5 is a Combined fleet three-phase map consisting of one transport and two boss phases.
- 3 LBAS are available on this map:
- Initially, no LBAS is available,
- After Phase 2, only 2 can be set on Sortie, the other being limited to Defense.
- This map uses 2 locks:
- "Airstrike Supported Battle" nodes are present on B Q
- Barrage Balloons can be deployed on nodes L1 L2 O
Phase 0.5 - Unlock the Boss Node
L1 | L2 | J | H | G | |
---|---|---|---|---|---|
Hard | A+ x2 | A+ x2 | S? | S? | A+ |
Medium | A+ x2? | A+ x2? | S? | S? | A+ |
Easy | A+ | A+ | - | S? | A+ |
Casual | ? | ? | - | ? | ? |
All the following gimmicks use the tag, which is only used in this phase, as well as on E-6.
- Striking Force Fleet: 1-2(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD
- Route: 1 A C D F I K L L1 / L2
- L is a choice node
- Bringing an AACI capable ship is recommended to pass through the air node.
- Nodes L1 & L2 are Installations and requires specialized equipment to defeat.
- The use of the SFFCF SFFCF is advised to reach those nodes.
- Refer to Node J or Node L1 & L2 fleet for composition and routing.
- Either composition can reach node H as they both pass through choice node F
- Route: 1 A C D F H
- Bringing ASW power is required.
- Single Fleet/Striking Force Fleet: 0-1CV(B/L), 0-1CA(V), 1CL, 3-5DD
- Route: 1 A C E G
- Bringing ASW power is required.
- Fleet must not contain (F)BB(V) to route to G
- Single fleets must be in any of the 1st/2nd/4th Fleets, as any fleet in the 3rd Fleet will be still be counted as Striking Force fleets, even when having just 6 ships.
Phase 1 - Boss
- The boss is a hard skin Installation and requires specialized equipment to defeat.
- All compositions require ≥5 CL+DD to avoid the extra Airstrike Supported Battle node N
Phase 2 - TP
Phase 2 is a "Transport Operation":
- STF:
- Main:2(F)BB(V), 1CV(B/L), 0-2CAV, 0-1CL, 0-3DD
- Escort: 0-1CA(V), 1CL, 4-5DD
- Route: 2 D I P R S T
- A Slow fleet require ≥5 DD to avoid the extra Airstrike Supported Battle node Q
- LoS check: Cn4=125(?) (Hard)
- Alternatively, any #Phase 3 - Boss composition may be used
Phase 3 - Boss
- LBAS range: 2
- LoS check: ?
Phase 3.5 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss
O | W | L2 | V | LBAS | |
---|---|---|---|---|---|
Hard | A+ x2 | A+ x2 | A+ | AS | AS |
Medium | A+ | A+ x2 | A+ | AS? | AS? |
Easy | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? |
- Refer to #Phase 1 - Boss's fleet for composition and routing.
- Note: After Phase 1, there is a limit of 2 CV(L/B) to avoid an extra Air Raid at K
- Refer to #Phase 0.5 - Unlock the Boss Node's node G fleet for composition and routing.
- Refer to #Phase 0.5 - Unlock the Boss Node's fleet for composition and routing.
- Refer to #Phase 3 - Boss's fleet for composition and routing.
AS | |
---|---|
Hard | 468 |
Medium | 273 |
Easy | 204 |
Casual | 153 |
AS | |
---|---|
Hard | 468 |
Medium | 273 |
Easy | 204 |
Casual | 153 |
Once Debuff is complete the CG will change to the following:
Standard Type Battleship Princess |
---|
Tachyoon's additions for Easy to Jiga's Guide
Phase 0.5 - Unlock the Boss Node
L1 | L2 | J | H | G | |
---|---|---|---|---|---|
Hard | A+ | A+ | S? | S? | A+ |
Medium | A+ | A+ | S? | S? | A+ |
Easy | A+ | A+ | - | S? | A+ |
Casual | ? | ? | ? | ? | ? |
- Striking Force Fleet: 1-2(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD
- Route: 1 A C D F I K L L1 / L2
- L is a choice node
- Include at least 1 AACI capable ship for survival of airstrike nodes.
- Refer to Node J or Node L1 & L2 fleet for composition and routing.
- Either composition can reach node H as they both pass through choice node F
- Route: 1 A C D F H
- Include at least 1 AACI capable ship for survival of airstrike node.
- Node H is a submarine-only node including a sub-hime. OASW advised.
- Single Fleet/Striking Force Fleet: 0-1CV(B/L), 0-1CA(V), 1CL, 3-5DD
- Route: 1 A C E G
- Include at least 1 AACI capable ship for survival of airstrike node.
- Node G is a submarine-only node including a sub-hime. OASW advised.