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− | ;Critical hit Rate | + | ;Critical Hit Rate |
| There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''. | | There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''. |
| *The "'''Captain'''" refers to the plane in the 1st slot. | | *The "'''Captain'''" refers to the plane in the 1st slot. |
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| <references/> | | <references/> |
| |} | | |} |
| + | |
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| ;Critical Hit Damage Modifier | | ;Critical Hit Damage Modifier |
| Carriers get a bonus critical modifier when equipped with high-proficiency planes. This modifier is multiplicative with the normal critical modifier. See ''[[Damage Calculations#Critical_Strikes|here]]'' for more details. | | Carriers get a bonus critical modifier when equipped with high-proficiency planes. This modifier is multiplicative with the normal critical modifier. See ''[[Damage Calculations#Critical_Strikes|here]]'' for more details. |
− | * For '''Carrier Attacks''', they gain a '''1.2''' critical bonus multiplier for a {{Double Chevron}} plane in the top slot and an additional '''0.1''' for every other {{Double Chevron}} plane. | + | |
− | ** For example, a carrier with two max proficiency planes (with one in the top slot) would get a critical bonus of: '''(1.2 + 0.1) x 1.5 = 1.95'''. | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
− | * For '''[[CVCI]]''', they gain a '''1.106''' bonus when a {{Double Chevron}} plane is selected to participate in the attack and an additional '''+0.15''' if one of the selected planes is in the top slot. | + | !Critical Hit Damage Modifier |
| + | |- |
| + | | |
| + | <math> {Crit}_\text{Mod} = 1.5 \times \Big( 1 + \sum^{\text{ Plane slots }} \frac{\lfloor \sqrt{ Exp } + Const \rfloor}{{Slot}_\text{Mod} \times 100} \Big)</math> |
| + | |
| + | With: |
| + | * 1.5 is the base critical modifier. |
| + | * <math>\sum^{\text{ Plane slots }}</math> |
| + | ** for carrier shelling attacks (both day and night) the bonus given by each plane is summed. |
| + | ** For airstrike and LBAS the bonus is calculated slot by slot (there is no sum). |
| + | * <math>Exp</math> is the current experience value of the plane. |
| + | * <math>{Slot}_\text{Mod}</math> is a modifier that change according to the slot |
| + | ** It's '''1''' for the first carrier slot and every LBAS slots |
| + | ** It's '''2''' for every other carrier slots. |
| + | |
| + | * <math>Const</math> is a constant that depends on the experience |
| + | |
| + | {|class="wikitable" style="text-align:center" |
| + | !colspan=3|<math>Const</math> |
| + | |- |
| + | !Plane Rank |
| + | !<math>Exp</math> |
| + | !constant value |
| + | |- |
| + | |''(blank)'' |
| + | |0-9||0 |
| + | |- |
| + | |style="color:blue; text-shadow: 0 0 5px blue"|'''| |
| + | |10-24||1 |
| + | |- |
| + | |style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>||</nowiki> |
| + | |25-39||2 |
| + | |- |
| + | |style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>|||</nowiki> |
| + | |40-54||3 |
| + | |- |
| + | |style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\ |
| + | |55-69||4 |
| + | |- |
| + | |rowspan=2; style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\ |
| + | |70-79||5 |
| + | |- |
| + | |rowspan=2| 80-99 |
| + | |7 |
| + | |- |
| + | |style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\\\ |
| + | |7 |
| + | |- |
| + | |{{Double Chevron}} |
| + | |100-120||10 |
| + | |} |
| + | This is the vita formula that have been validated by tests [https://twitter.com/Divinity_123/status/1659942237147471882]. |
| + | |} |
| + | |
| + | ;Exception |
| + | * For day '''[[CVCI]]''' (night CVCI follow the above formula), the formula is yet to be understood. We do know that the bonus is 1.256 if all planes are {{Double Chevron}}. |
| + | * The two {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|text=Hayabusa(20th)}} do not follow the same formula as other planes. |
| + | ** the experience seems to have a 0.85 modifier but we lack data to confirmed it. |
| | | |
| ===Accuracy Bonus=== | | ===Accuracy Bonus=== |