Line 110: |
Line 110: |
| | | |
| ===Critical Bonus=== | | ===Critical Bonus=== |
− |
| |
− |
| |
| ;Critical Hit Rate | | ;Critical Hit Rate |
| There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''. | | There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''. |
Line 236: |
Line 234: |
| * 1.5 is the base critical modifier. | | * 1.5 is the base critical modifier. |
| * <math>\sum^{\text{ Plane slots }}</math> | | * <math>\sum^{\text{ Plane slots }}</math> |
− | ** for carrier shelling attacks (both day and night) the bonus given by each plane is summed. | + | ** For carrier shelling attacks (both day and night) the bonus given by each plane is summed. |
− | ** For airstrike and LBAS the bonus is calculated slot by slot (there is no sum). | + | ** For airstrikes and LBAS the bonus is calculated slot by slot (there is no sum). |
| * <math>Exp</math> is the current experience value of the plane. | | * <math>Exp</math> is the current experience value of the plane. |
| * <math>{Slot}_\text{Mod}</math> is a modifier that change according to the slot | | * <math>{Slot}_\text{Mod}</math> is a modifier that change according to the slot |
Line 279: |
Line 277: |
| |100-120||10 | | |100-120||10 |
| |} | | |} |
− | This is the vita formula that have been validated by tests [https://twitter.com/Divinity_123/status/1659942237147471882]. | + | This is the Vita formula that has been validated by tests [https://twitter.com/Divinity_123/status/1659942237147471882]. |
| |} | | |} |
| | | |
Line 285: |
Line 283: |
| * For day '''[[CVCI]]''' (night CVCI follow the above formula), the formula is yet to be understood. We do know that the bonus is 1.256 if all planes are {{Double Chevron}}. | | * For day '''[[CVCI]]''' (night CVCI follow the above formula), the formula is yet to be understood. We do know that the bonus is 1.256 if all planes are {{Double Chevron}}. |
| * The two {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|text=Hayabusa(20th)}} do not follow the same formula as other planes. | | * The two {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|text=Hayabusa(20th)}} do not follow the same formula as other planes. |
− | ** the experience seems to have a 0.85 modifier but we lack data to confirmed it. | + | ** The experience seems to have a 0.85 modifier but we lack data to confirm it. |
| | | |
| ===Accuracy Bonus=== | | ===Accuracy Bonus=== |