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;Critical hit Rate
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;Critical Hit Rate
 
There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''.  
 
There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''.  
 
*The "'''Captain'''" refers to the plane in the 1st slot.
 
*The "'''Captain'''" refers to the plane in the 1st slot.
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<references/>
 
<references/>
 
|}
 
|}
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;Critical Hit Damage Modifier
 
;Critical Hit Damage Modifier
 
Carriers get a bonus critical modifier when equipped with high-proficiency planes. This modifier is multiplicative with the normal critical modifier. See ''[[Damage Calculations#Critical_Strikes|here]]'' for more details.
 
Carriers get a bonus critical modifier when equipped with high-proficiency planes. This modifier is multiplicative with the normal critical modifier. See ''[[Damage Calculations#Critical_Strikes|here]]'' for more details.
* For '''Carrier Attacks''', they gain a '''1.2''' critical bonus multiplier for a {{Double Chevron}} plane in the top slot and an additional '''0.1''' for every other {{Double Chevron}} plane.
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** For example, a carrier with two max proficiency planes (with one in the top slot) would get a critical bonus of: '''(1.2 + 0.1) x 1.5 = 1.95'''.
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
* For '''[[CVCI]]''', they gain a '''1.106''' bonus when a {{Double Chevron}} plane is selected to participate in the attack and an additional '''+0.15''' if one of the selected planes is in the top slot.
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!Critical Hit Damage Modifier
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|-
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|
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<math> {Crit}_\text{Mod} = 1.5 \times \Big( 1 + \sum^{\text{ Plane slots }} \frac{\lfloor \sqrt{ Exp } + Const \rfloor}{{Slot}_\text{Mod} \times 100} \Big)</math>
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With:
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* 1.5 is the base critical modifier.
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* <math>\sum^{\text{ Plane slots }}</math>
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** for carrier shelling attacks (both day and night) the bonus given by each plane is summed.
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** For airstrike and LBAS the bonus is calculated slot by slot (there is no sum).
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* <math>Exp</math> is the current experience value of the plane.
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* <math>{Slot}_\text{Mod}</math> is a modifier that change according to the slot
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** It's '''1''' for the first carrier slot and every LBAS slots
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** It's '''2''' for every other carrier slots.
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* <math>Const</math> is a constant that depends on the experience
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{|class="wikitable" style="text-align:center"
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!colspan=3|<math>Const</math>
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|-
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!Plane Rank
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!<math>Exp</math>
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!constant value
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|-
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|''(blank)''
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|0-9||0
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|-
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|style="color:blue; text-shadow: 0 0 5px blue"|'''|
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|10-24||1
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|-
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|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>||</nowiki>
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|25-39||2
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|-
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|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>|||</nowiki>
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|40-54||3
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|-
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|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\
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|55-69||4
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|-
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|rowspan=2; style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\
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|70-79||5
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|-
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|rowspan=2| 80-99
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|7
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|-
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|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\\\
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|7
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|-
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|{{Double Chevron}}
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|100-120||10
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|}
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This is the vita formula that have been validated by tests [https://twitter.com/Divinity_123/status/1659942237147471882].
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|}
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;Exception
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* For day '''[[CVCI]]''' (night CVCI follow the above formula), the formula is yet to be understood. We do know that the bonus is 1.256 if all planes are {{Double Chevron}}.
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* The two {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|text=Hayabusa(20th)}} do not follow the same formula as other planes.
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** the experience seems to have a 0.85 modifier but we lack data to confirmed it.
    
===Accuracy Bonus===
 
===Accuracy Bonus===
4,514

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