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Enemy Abyssal fleets always succeed in Detection. PVP opponents however may fail detection, and therefore not launch planes in Aerial Combat.
 
Enemy Abyssal fleets always succeed in Detection. PVP opponents however may fail detection, and therefore not launch planes in Aerial Combat.
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
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!Detection
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|-
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|
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{{color|red|These formulas are taken from the Vita version and has not been tested, it may be outdated.}}
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The success chance of detection is calculated by the following formula:
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<math>\text{Success Rate}_\text{%} = \frac{\lfloor \text{Detection}_\text{power} + 1 \rfloor}{20}</math>
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<math>\text{Detection}_\text{power} = \sum^{\text{All Ships}} \frac{\text{LoS}_\text{ship} + \text{LoS}_\text{Equipment}}{\text{Mod}_\text{order}} + \text{Mod}_\text{NbShip} - 20 + \lfloor \sqrt{10 \times \text{Recon}_\text{power}} \rfloor</math>
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With:
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* <math>\text{LoS}_\text{Ship}</math> the base {{LOS}} of the ship.
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* <math>\text{LoS}_\text{Equipment}</math> the sum of the {{LOS}} of all equipment of the ship.
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*<math>\text{Mod}_\text{order}</math> depends on the ship position in the fleet:
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
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!colspan=2|<math>\text{Mod}_\text{order}</math>
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|-
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!Position
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!Modifier
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|-
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|1||2
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|-
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|2||5
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|-
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|3~6||8
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|}
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*<math>\text{Mod}_\text{NbShip}</math> depends on the number of ships in the fleet:
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
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!colspan=2|<math>\text{Mod}_\text{NbShip}</math>
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|-
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!Number of Ships
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!Modifier
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|-
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|1~2||0
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|-
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|3||1
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|-
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|4||2
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|-
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|5||3
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|-
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|6||4
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|}
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* <math>\text{Recon}_\text{power} = \sum^{\text{All Recon}}\big( \text{Plane}_\text{Count} + \text{Mod}_\text{proficiency} \big) + \text{Mod}_\text{Carrier}</math>
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With:
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:* <math>\text{Plane}_\text{Count}</math> is the plane slots for planes that participate in Detection.
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:* <math>\text{Mod}_\text{proficiency}</math> the plane [[proficiency]] bonus (not applied if <math>\text{Plane}_\text{Count}</math> is '''0'''):
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
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!colspan=3|<math>{Mod}_\text{proficiency}</math>
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|-
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!Plane Rank
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!Modifier
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|-
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|''(blank)''
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|rowspan=2|0
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|-
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|style="color:blue; text-shadow: 0 0 5px blue"|'''|
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|-
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|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>||</nowiki>
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|rowspan=2|5
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|-
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|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>|||</nowiki>
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|-
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|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\
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|rowspan=3|15
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|-
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|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\
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|-
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|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\\\
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|-
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|{{Double Chevron}}
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|30
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|}
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:* <math>\text{Mod}_\text{Carrier}</math> depends on the number of Carriers in the fleet:
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:** '''+30''' for the first carrier and '''+10''' for each additional carrier.
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|-
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|
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Recons are shot down (each recon slot loses a random number between '''0-2''') if <math>\text{Shotdown}_\text{val} \le 0</math> with:
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<math>\text{Shotdown}_\text{val} = \text{Recon}_\text{power} - \lfloor \text{Def}_\text{fighter} \times \text{Rand} \rfloor</math>
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With:
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* <math>\text{Def}_\text{fighter} = f(\sum^{\text{All Fighters}} \text{Plane}_\text{Count})</math> with:
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**<math>\text{Plane}_\text{Count}</math> the plane counts of the '''opposing''' fleet
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**<math>f(x)</math> a function defined as:
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
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!<math>x</math>
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!<math>f(x)</math>
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|-
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|<math>0<x \le 30</math>
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|<math>1+x/9</math>
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|-
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|<math>30<x \le 120</math>
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|<math>2+x/20</math>
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|-
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|<math>120<x</math>
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|<math>6+(x-120)/40</math>
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|}
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*<math>\text{Rand}</math> is a random value between 1.0 and 1.4.
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|}
    
=Engagement=
 
=Engagement=
5,234

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