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| Enemy Abyssal fleets always succeed in Detection. PVP opponents however may fail detection, and therefore not launch planes in Aerial Combat. | | Enemy Abyssal fleets always succeed in Detection. PVP opponents however may fail detection, and therefore not launch planes in Aerial Combat. |
| + | |
| + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !Detection |
| + | |- |
| + | | |
| + | {{color|red|These formulas are taken from the Vita version and has not been tested, it may be outdated.}} |
| + | |
| + | The success chance of detection is calculated by the following formula: |
| + | |
| + | <math>\text{Success Rate}_\text{%} = \frac{\lfloor \text{Detection}_\text{power} + 1 \rfloor}{20}</math> |
| + | |
| + | <math>\text{Detection}_\text{power} = \sum^{\text{All Ships}} \frac{\text{LoS}_\text{ship} + \text{LoS}_\text{Equipment}}{\text{Mod}_\text{order}} + \text{Mod}_\text{NbShip} - 20 + \lfloor \sqrt{10 \times \text{Recon}_\text{power}} \rfloor</math> |
| + | |
| + | With: |
| + | * <math>\text{LoS}_\text{Ship}</math> the base {{LOS}} of the ship. |
| + | * <math>\text{LoS}_\text{Equipment}</math> the sum of the {{LOS}} of all equipment of the ship. |
| + | *<math>\text{Mod}_\text{order}</math> depends on the ship position in the fleet: |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| + | !colspan=2|<math>\text{Mod}_\text{order}</math> |
| + | |- |
| + | !Position |
| + | !Modifier |
| + | |- |
| + | |1||2 |
| + | |- |
| + | |2||5 |
| + | |- |
| + | |3~6||8 |
| + | |} |
| + | *<math>\text{Mod}_\text{NbShip}</math> depends on the number of ships in the fleet: |
| + | |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| + | !colspan=2|<math>\text{Mod}_\text{NbShip}</math> |
| + | |- |
| + | !Number of Ships |
| + | !Modifier |
| + | |- |
| + | |1~2||0 |
| + | |- |
| + | |3||1 |
| + | |- |
| + | |4||2 |
| + | |- |
| + | |5||3 |
| + | |- |
| + | |6||4 |
| + | |} |
| + | |
| + | * <math>\text{Recon}_\text{power} = \sum^{\text{All Recon}}\big( \text{Plane}_\text{Count} + \text{Mod}_\text{proficiency} \big) + \text{Mod}_\text{Carrier}</math> |
| + | With: |
| + | :* <math>\text{Plane}_\text{Count}</math> is the plane slots for planes that participate in Detection. |
| + | :* <math>\text{Mod}_\text{proficiency}</math> the plane [[proficiency]] bonus (not applied if <math>\text{Plane}_\text{Count}</math> is '''0'''): |
| + | |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| + | !colspan=3|<math>{Mod}_\text{proficiency}</math> |
| + | |- |
| + | !Plane Rank |
| + | !Modifier |
| + | |- |
| + | |''(blank)'' |
| + | |rowspan=2|0 |
| + | |- |
| + | |style="color:blue; text-shadow: 0 0 5px blue"|'''| |
| + | |- |
| + | |style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>||</nowiki> |
| + | |rowspan=2|5 |
| + | |- |
| + | |style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>|||</nowiki> |
| + | |- |
| + | |style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\ |
| + | |rowspan=3|15 |
| + | |- |
| + | |style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\ |
| + | |- |
| + | |style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\\\ |
| + | |- |
| + | |{{Double Chevron}} |
| + | |30 |
| + | |} |
| + | |
| + | :* <math>\text{Mod}_\text{Carrier}</math> depends on the number of Carriers in the fleet: |
| + | :** '''+30''' for the first carrier and '''+10''' for each additional carrier. |
| + | |
| + | |- |
| + | | |
| + | Recons are shot down (each recon slot loses a random number between '''0-2''') if <math>\text{Shotdown}_\text{val} \le 0</math> with: |
| + | |
| + | <math>\text{Shotdown}_\text{val} = \text{Recon}_\text{power} - \lfloor \text{Def}_\text{fighter} \times \text{Rand} \rfloor</math> |
| + | With: |
| + | * <math>\text{Def}_\text{fighter} = f(\sum^{\text{All Fighters}} \text{Plane}_\text{Count})</math> with: |
| + | **<math>\text{Plane}_\text{Count}</math> the plane counts of the '''opposing''' fleet |
| + | **<math>f(x)</math> a function defined as: |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| + | !<math>x</math> |
| + | !<math>f(x)</math> |
| + | |- |
| + | |<math>0<x \le 30</math> |
| + | |<math>1+x/9</math> |
| + | |- |
| + | |<math>30<x \le 120</math> |
| + | |<math>2+x/20</math> |
| + | |- |
| + | |<math>120<x</math> |
| + | |<math>6+(x-120)/40</math> |
| + | |} |
| + | |
| + | *<math>\text{Rand}</math> is a random value between 1.0 and 1.4. |
| + | |} |
| | | |
| =Engagement= | | =Engagement= |