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Difference between revisions of "User:Grunilg/Summer 2022 Survey"
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==(Touch) Girls and Panzer== | ==(Touch) Girls and Panzer== | ||
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+ | <gallery mode="slideshow"> | ||
+ | File:SES2022_X.png|(1/4) The Yamato-Class special attack would be the favoured one used in this phase, with pretty much all who did medium and above choosing it, with the Nagato-Class being a distant second. | ||
+ | File:SES2022_X.png|(2/4) Unsurprisingly this trend would continue onto E5 as it shared the same lock, although hard mode admirals would choose non-Yamato-class more often (but still rarely) here. | ||
+ | File:SES2022_X.png|(3/4) The final boss would almost equally be handled by Yamato and the Nagato-class Special attack with Nelson being a distant second. There has been a non-insignificant portion of hard mode admirals on this map that utilized a duplicate Yamato to clear this phase (While not specifically asked for in the survey, this data has been obtained by filtering for survey participants who selected H on E6 and already used Yamato on E5) | ||
+ | File:SES2022_X.png|(4/4) I do not think commentary is required on this plot. | ||
+ | </gallery> | ||
==Resource Expenditure and Lock Totals== | ==Resource Expenditure and Lock Totals== | ||
==Text answers== | ==Text answers== |
Revision as of 06:28, 23 October 2022
Introduction
Hello everyone and welcome to the 2022 Summer Event Evalution!
Actually this is the Summer/Early Fall Event Survey Evaluation, the devs sneaked in the fact that the EO was the Early Fall event which i missed when naming the survey. Thank you all for participating and sharing!
The survey closed on 18.10.2022 20:00:00 CEST. A total of 354 people sent in replies, with the majority (55%) sourcing it from various discord server announcements, while the rest got it from reddit (36%) and other sources (9%).
The plots and accompanying commentary are arranged in galleries this time. Please click through them to see all images.
Event Overview
While close to 80% of survey participants ckeared the event, there has been a significant amount of people who have not reached their own set goals for this event (35%). The official clear rate this Event was said to be 71% this event, so keep a surveybase with higher engagement than the regular playerbase in mind when reading this evaluation.
Mirroring official clear rates the most commonly picked difficulty on all maps was hard. E6 seemed to be the map that would have the biggest increase of people not finishing the event.