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* <math>\text{Level}</math> is the level of the attacking ship.
 
* <math>\text{Level}</math> is the level of the attacking ship.
 
* <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship.
 
* <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship.
* The total accuracy {{Hit}} provided an equipment is <math>\text{Acc}_\text{equip} = \text{Acc}_\text{equip raw} + \text{Mod}_\text{Impr} \times \sqrt{\bigstar}</math>
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* <math>\text{Acc}_\text{equip} = \text{Acc}_\text{equip base} + \text{Acc}_\text{equip bonus} + \text{Acc}_\bigstar</math> is the total accuracy {{Hit}} provided by an equipment, with:
** <math>\text{Acc}_\text{equip raw}</math> is the accuracy {{Hit}} displayed on the equipment, including the [[Equipment Bonuses|visible bonuses]].
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** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} of the equipment,
** <math>\text{Mod}_\text{Impr}</math> is the equipment's [[Improvement]] modifier for the applicable attack.
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** <math>\text{Acc}_\text{equip bonus}</math> is the [[Equipment Bonuses|visible]] accuracy {{Hit}} bonuses,
** <math>\bigstar</math> is the equipment's improvement level.
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** <math>\text{Acc}_\bigstar</math> is the equipment's accuracy {{Hit}} gained from [[Improvement]],
 
* <math>\text{Mod}_\text{fit}</math> is the [[Gun Fit Bonuses|Hidden Fit]] bonuses or penalties when applicable.
 
* <math>\text{Mod}_\text{fit}</math> is the [[Gun Fit Bonuses|Hidden Fit]] bonuses or penalties when applicable.
 
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. ''See [[Combat#Formation Selection|Combat]] for more details.''
 
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. ''See [[Combat#Formation Selection|Combat]] for more details.''
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==Shelling Support==
 
==Shelling Support==
   
This formula applies to surface shelling and carrier attacks during shelling support.
 
This formula applies to surface shelling and carrier attacks during shelling support.
    
<math>\text{Accuracy}_\text{shelling support} = \biggl\lfloor \left( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \right) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \biggr\rfloor </math>
 
<math>\text{Accuracy}_\text{shelling support} = \biggl\lfloor \left( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \right) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \biggr\rfloor </math>
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* <math>\text{Acc}_\text{equip base}</math> does not include accuracy from improvement level.
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* <math>\text{Acc}_\text{equip base}</math> does not include any [[Equipment Bonuses|visible bonus]] nor [[Improvement]].
* <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet.
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* <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but it is unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet.
    
==Torpedo Attacks==
 
==Torpedo Attacks==
   
This formula only applies to opening and closing torpedo attacks in day.
 
This formula only applies to opening and closing torpedo attacks in day.
    
<math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
 
<math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
      
* <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details.
 
* <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details.
 
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
 
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
 
** This means that engagement and damage state play a role in torpedo accuracy.
 
** This means that engagement and damage state play a role in torpedo accuracy.
* <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above <math>0</math>.
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* <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0'''.
    
==Aerial Combat==
 
==Aerial Combat==
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==Night Battles==
 
==Night Battles==
   
This formula applies to '''all''' night battle attacks.  
 
This formula applies to '''all''' night battle attacks.  
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==Land-Based Air Squadron==
 
==Land-Based Air Squadron==
   
This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron.
 
This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron.
  
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