Line 50: |
Line 50: |
| * <math>\text{Level}</math> is the level of the attacking ship. | | * <math>\text{Level}</math> is the level of the attacking ship. |
| * <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship. | | * <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship. |
− | * The total accuracy {{Hit}} provided an equipment is <math>\text{Acc}_\text{equip} = \text{Acc}_\text{equip raw} + \text{Mod}_\text{Impr} \times \sqrt{\bigstar}</math> | + | * <math>\text{Acc}_\text{equip} = \text{Acc}_\text{equip base} + \text{Acc}_\text{equip bonus} + \text{Acc}_\bigstar</math> is the total accuracy {{Hit}} provided by an equipment, with: |
− | ** <math>\text{Acc}_\text{equip raw}</math> is the accuracy {{Hit}} displayed on the equipment, including the [[Equipment Bonuses|visible bonuses]]. | + | ** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} of the equipment, |
− | ** <math>\text{Mod}_\text{Impr}</math> is the equipment's [[Improvement]] modifier for the applicable attack. | + | ** <math>\text{Acc}_\text{equip bonus}</math> is the [[Equipment Bonuses|visible]] accuracy {{Hit}} bonuses, |
− | ** <math>\bigstar</math> is the equipment's improvement level. | + | ** <math>\text{Acc}_\bigstar</math> is the equipment's accuracy {{Hit}} gained from [[Improvement]], |
| * <math>\text{Mod}_\text{fit}</math> is the [[Gun Fit Bonuses|Hidden Fit]] bonuses or penalties when applicable. | | * <math>\text{Mod}_\text{fit}</math> is the [[Gun Fit Bonuses|Hidden Fit]] bonuses or penalties when applicable. |
| * <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. ''See [[Combat#Formation Selection|Combat]] for more details.'' | | * <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. ''See [[Combat#Formation Selection|Combat]] for more details.'' |
Line 210: |
Line 210: |
| | | |
| ==Shelling Support== | | ==Shelling Support== |
− |
| |
| This formula applies to surface shelling and carrier attacks during shelling support. | | This formula applies to surface shelling and carrier attacks during shelling support. |
| | | |
| <math>\text{Accuracy}_\text{shelling support} = \biggl\lfloor \left( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \right) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \biggr\rfloor </math> | | <math>\text{Accuracy}_\text{shelling support} = \biggl\lfloor \left( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \right) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \biggr\rfloor </math> |
| | | |
− | * <math>\text{Acc}_\text{equip base}</math> does not include accuracy from improvement level. | + | * <math>\text{Acc}_\text{equip base}</math> does not include any [[Equipment Bonuses|visible bonus]] nor [[Improvement]]. |
− | * <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet. | + | * <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but it is unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet. |
| | | |
| ==Torpedo Attacks== | | ==Torpedo Attacks== |
− |
| |
| This formula only applies to opening and closing torpedo attacks in day. | | This formula only applies to opening and closing torpedo attacks in day. |
| | | |
| <math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math> | | <math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math> |
− |
| |
| | | |
| * <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details. | | * <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details. |
| ** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap. | | ** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap. |
| ** This means that engagement and damage state play a role in torpedo accuracy. | | ** This means that engagement and damage state play a role in torpedo accuracy. |
− | * <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above <math>0</math>. | + | * <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0'''. |
| | | |
| ==Aerial Combat== | | ==Aerial Combat== |
Line 254: |
Line 251: |
| | | |
| ==Night Battles== | | ==Night Battles== |
− |
| |
| This formula applies to '''all''' night battle attacks. | | This formula applies to '''all''' night battle attacks. |
| | | |
Line 271: |
Line 267: |
| | | |
| ==Land-Based Air Squadron== | | ==Land-Based Air Squadron== |
− |
| |
| This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron. | | This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron. |
| | | |