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=Evasion Formulas=
 
=Evasion Formulas=
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Evasion has several caps depending on the calculated base evasion of the ship. Base evasion is calculated as follows:
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<math>\text{Evasion}_\text{base} = \left( \text{Evasion}_\text{ship} + \sqrt{2\text{Luck}} \right) \times \text{Mod}_\text{formation}</math>
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* <math>\text{Evasion}_\text{ship}</math> is the evasion of the ship '''including''' any visible equipment bonuses.
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* <math>\text{Mod}_\text{formation}</math> is the formation modifier. It varies based on the attack being received. Please see [[Combat#Formation_Modifier|Combat]] for more details.
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** Currently modifiers for Vanguard are unknown.
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The various capped evasion formulas to calculate the final evasion rate is as follows:
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* <math>\text{Evasion}_\text{base} > 40: \text{Evasion}_\text{cap} = \text{Evasion}_\text{base}</math>
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* <math>40 < \text{Evasion}_\text{base} < 65: \text{Evasion}_\text{cap} = 40 + 3\sqrt{\text{Evasion}_\text{base} - 40}</math>
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* <math>\text{Evasion}_\text{base} < 65: \text{Evasion}_\text{cap} = 55 + 2\sqrt{\text{Evasion}_\text{base} - 65}</math>
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<math>\text{Evasion %} = \text{Mod}_\text{searchlight} \times \left[ \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} - \text{Mod}_\text{fuel} \right]</math>
    
=Special Cases=
 
=Special Cases=
 
==PT Imps==
 
==PT Imps==
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