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| =Evasion Formulas= | | =Evasion Formulas= |
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| + | Evasion has several caps depending on the calculated base evasion of the ship. Base evasion is calculated as follows: |
| + | |
| + | <math>\text{Evasion}_\text{base} = \left( \text{Evasion}_\text{ship} + \sqrt{2\text{Luck}} \right) \times \text{Mod}_\text{formation}</math> |
| + | |
| + | * <math>\text{Evasion}_\text{ship}</math> is the evasion of the ship '''including''' any visible equipment bonuses. |
| + | * <math>\text{Mod}_\text{formation}</math> is the formation modifier. It varies based on the attack being received. Please see [[Combat#Formation_Modifier|Combat]] for more details. |
| + | ** Currently modifiers for Vanguard are unknown. |
| + | |
| + | The various capped evasion formulas to calculate the final evasion rate is as follows: |
| + | |
| + | * <math>\text{Evasion}_\text{base} > 40: \text{Evasion}_\text{cap} = \text{Evasion}_\text{base}</math> |
| + | * <math>40 < \text{Evasion}_\text{base} < 65: \text{Evasion}_\text{cap} = 40 + 3\sqrt{\text{Evasion}_\text{base} - 40}</math> |
| + | * <math>\text{Evasion}_\text{base} < 65: \text{Evasion}_\text{cap} = 55 + 2\sqrt{\text{Evasion}_\text{base} - 65}</math> |
| + | |
| + | <math>\text{Evasion %} = \text{Mod}_\text{searchlight} \times \left[ \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} - \text{Mod}_\text{fuel} \right]</math> |
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| =Special Cases= | | =Special Cases= |
| ==PT Imps== | | ==PT Imps== |