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| * <math>\text{Evasion}_\text{base} < 65: \text{Evasion}_\text{cap} = 55 + 2\sqrt{\text{Evasion}_\text{base} - 65}</math> | | * <math>\text{Evasion}_\text{base} < 65: \text{Evasion}_\text{cap} = 55 + 2\sqrt{\text{Evasion}_\text{base} - 65}</math> |
| | | |
− | <math>\text{Evasion %} = \text{Mod}_\text{searchlight} \times \left[ \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} - \text{Mod}_\text{fuel} \right]</math> | + | Capped evasion is then modified by post-cap modifiers: |
| + | |
| + | <math>\text{Evasion %} = \text{Mod}_\text{searchlight} \times \left[ \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} + \text{Mod}_\text{vanguard} - \text{Mod}_\text{fuel} \right]</math> |
| + | |
| + | * <math>\text{Mod}_\text{searchlight}</math> is the searchlight evasion penalty. It is <math>0.2</math> for any ship equipped with a searchlight (even if not triggered) and <math>1.0</math> otherwise. |
| + | * <math>\text{Mod}_\text{sonar}</math> is the sonar improvement modifier that '''only applies to''' opening and closing torpedo attacks. It is <math>0</math> otherwise. |
| + | ** <math>\text{Mod}_\text{sonar} = \sum_{\text{All Sonars}} 1.5\sqrt{\bigstar}</math> |
| + | * <math>\text{Mod}_\text{CA}</math> is the heavy/aviation cruiser night battle evasion bonus. It is <math>5</math> for heavy/aviation cruisers and <math>0</math> otherwise. |
| + | * <math>\text{Mod}_\text{vanguard}</math> is the Vanguard evasion bonus. This is different from the formation modifier that gets taken into account for base evasion. Bonuses are: |
| + | ** For ships at the top (slots 1-2 or 1-3): Non-destroyers get a 5% bonus. Destroyers get a 20% bonus. |
| + | ** For the rest of the ships at the bottom (slots 3-5 or 4-7): Non-destroyers get a 20% bonus. Destroyers get a 40% bonus. |
| + | * <math>\text{Mod}_\text{fuel}</math> is the remaining fuel penalty. |
| + | ** <math>\text{Mod}_\text{fuel} = 75 - \text{Fuel}</math> |
| + | ** If fuel is above 75%, the penalty is 0. |
| + | ** The penalty is an integer and not a percentage. |
| + | |
| + | {| class="wikitable" |
| + | |+ Remaining Fuel Penalty |
| + | |- |
| + | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"|Remaining Fuel |
| + | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|Battle #<ref>This only takes into account normal day battles. Special nodes have different resource consumption.</ref> |
| + | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|Penalty |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|80% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|2nd Battle |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|0 |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|60% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|3rd Battle |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|15 |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|40% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|4th Battle |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|35 |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|20% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|5th Battle |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|55 |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|0% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|6th+ Battle |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"|75 |
| + | |- |
| + | |}<references/> |
| + | {{clear}} |
| + | |
| + | '''Important Notes''' |
| + | * The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test. |
| | | |
| =Special Cases= | | =Special Cases= |
| ==PT Imps== | | ==PT Imps== |