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Difference between revisions of "World 1/1-5"
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See [[Combat#Anti-Sub_Warfare]] and [[OASW]] for more general information about Anty-Submarine Warfare. | See [[Combat#Anti-Sub_Warfare]] and [[OASW]] for more general information about Anty-Submarine Warfare. | ||
− | ===Recommended | + | ===Recommended Fleets=== |
+ | <tabber> | ||
+ | |-|Medium fleet= | ||
*1CVL, 1BBV, 2DD/CL (recommended for beginners) | *1CVL, 1BBV, 2DD/CL (recommended for beginners) | ||
*Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}} | *Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}} | ||
**Equipping a Saiun to the CVL will minimize the chance of <span style="color:red">Red T</span> Disadvantage. | **Equipping a Saiun to the CVL will minimize the chance of <span style="color:red">Red T</span> Disadvantage. | ||
**At least 1 BBV is recommended as it is capable of performing ASW while also granting you a second shelling phase. | **At least 1 BBV is recommended as it is capable of performing ASW while also granting you a second shelling phase. | ||
− | *If you happen to own a CVE (ASW CVL), it is highly recommended for this map as they are CVLs capable of fighting submarines efficiently. | + | **If you happen to own a CVE (ASW CVL), it is highly recommended for this map as they are CVLs capable of fighting submarines efficiently. |
**See [[OASW]] for more detail on how they work. | **See [[OASW]] for more detail on how they work. | ||
− | + | |-|Light fleets= | |
*'''2-4DD/DE, 0-2CL''' | *'''2-4DD/DE, 0-2CL''' | ||
*Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}} | *Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}} | ||
− | *The use [[OASW]] capable ships is highly recommended since the ships will be able to perform two rounds of ASW attacks, with one before any enemy SS opening torpedo attack. | + | **The use [[OASW]] capable ships is highly recommended since the ships will be able to perform two rounds of ASW attacks, with one before any enemy SS opening torpedo attack. |
− | |||
*'''4DE''' | *'''4DE''' | ||
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*DEs are economically efficient for your resources in the process. | *DEs are economically efficient for your resources in the process. | ||
**The path here has easier SS enemies over other compositions, and will still reach the boss node. | **The path here has easier SS enemies over other compositions, and will still reach the boss node. | ||
− | + | </tabber> | |
===Sparkling=== | ===Sparkling=== |
Revision as of 12:25, 6 January 2022
Strategy Name | 鎮守府近海対潜哨戒 (Anti-submarine Patrol in Seas Near the Naval Base)
| ||
Difficulty | ☆ ☆ ☆ ☆ ☆
| ||
Item | None
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Strategy Content | なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海に出没する敵潜水艦を捜索。これを捕捉制圧、近海の安全な航行を実現せよ!
Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base! |
Stage Guide
1-5 Branching Rules | ||
---|---|---|
Nodes | Rules | |
D |
E |
|
F | ||
E |
C |
|
J | ||
C |
B |
|
J | ||
F |
G |
|
I |
| |
G |
H |
|
J |
|
Tips
To complete the map, you need to defeat the boss flagship 4 times.
- Clearing this map rewards 75 Ranking points and a medal.
- The map will reset at midnight JST at the beginning of every month.
- Enemy fleets along the route to the boss are composed purely of submarines.
- Always use Line Abreast against SS.
- At various HQ level thresholds, enemy compositions will increase in difficulty, but if you train a fleet of DD, CL, and DE, and also maintain strong ASW equipment, this should be manageable.
- Using DDs and CLs that have an ASW stat over 100, DEs that have an ASW stat over 60, or Ships with native OASW, will allow them to perform a OASW attack, which is very helpful on this map.
- This map is very useful to complete Bd8 (Sink 6 Submarines) and Bw5 (Sink 15 Submarines).
- Akashi can drop with a small chance, but only for Admirals who never obtained her yet.
See Combat#Anti-Sub_Warfare and OASW for more general information about Anty-Submarine Warfare.
Recommended Fleets
- 1CVL, 1BBV, 2DD/CL (recommended for beginners)
- Route = A D F G J
- Equipping a Saiun to the CVL will minimize the chance of Red T Disadvantage.
- At least 1 BBV is recommended as it is capable of performing ASW while also granting you a second shelling phase.
- If you happen to own a CVE (ASW CVL), it is highly recommended for this map as they are CVLs capable of fighting submarines efficiently.
- See OASW for more detail on how they work.
- 2-4DD/DE, 0-2CL
- Route = A D F G J
- The use OASW capable ships is highly recommended since the ships will be able to perform two rounds of ASW attacks, with one before any enemy SS opening torpedo attack.
- 4DE
- Route = A D E J
- DEs are economically efficient for your resources in the process.
- The path here has easier SS enemies over other compositions, and will still reach the boss node.
Sparkling
This map can now also double for Flagship Sparkling for any DD, CL, or DE, preferably with OASW.
- Recommended Sparkling Fleet:
- 1DD/CL, ASW focused (OASW is preferred, but not essential), as Flagship, and 2 to 3 throwaway LV 1 DDs.
- By doing this, you can basically sparkle your Flagship while taking far less damage, aside from the occasional bad targeting roll.
- Critically, this leveling method works best after LV 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing your flag an MVP.
- Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
- If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward.
Nodes and Enemy Encounters