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{{AirControlSystem
 
{{AirControlSystem
 
| Map = 4-1 Light Fleet
 
| Map = 4-1 Light Fleet
| Fleet = CA(V) CL 4DD
+
| Fleet = 1CA(V), 1CL, 4DD
| Route = Random.<br/>C-F-H-J<br/>A-B-D-H-J
+
| Route = Random.<br/>{{MapRoute|A|red|B|green|D|red|H|red|J|red}}<br/>{{MapRoute|C|red|F|blue|H|red|J|red}}
 
| AS= 36
 
| AS= 36
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 4-1 Heavy Fleet
 
| Map = 4-1 Heavy Fleet
| Fleet = 2CV(L) CLT 3XX (XX != (F)BB(V) or CV(L))
+
| Fleet = 2CV(L), 1CLT, 3XX (XX can't be (F)BB(V) or CV(L))
| Route = Random.<br/>C-F-D-G-J<br/>A-B-D-G-J
+
| Route = Random.<br/>{{MapRoute|A|red|B|green|D|red|G|red|J|red}}<br/>{{MapRoute|C|red|F|blue|D|red|G|red|J|red}}
 
| AS= 36
 
| AS= 36
 
}}
 
}}
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===Tips===
 
===Tips===
This map is mostly randomized on the path you take with few notable exceptions that should be considered:
+
This map is mostly randomized on the path you take, with few notable exceptions that should be considered:
*Avoid bringing too many (F)BB(V) and CV(L)(B)
+
*Avoid bringing too many (F)BB(V) and CV(L).
*A well Balanced fleet is recommended for tackling this map.
+
*A well-balanced fleet is recommended for tackling this map.
*While dedicated ASW setups are not necessary, a sonar can be considered for DD in the 3rd slot.
+
*While dedicated ASW setups are not necessary, mixed ASW set-up can be considered for DDs.
 +
 
 +
 
 +
===Recommended Fleets===
 +
<tabber>
 +
|-|Light Fleet=
 +
*1CA(V), 1CL, 4DD
 +
*Route = Random :
 +
**{{MapRoute|A|red|B|green|D|red|H|red|J|red}}
 +
**{{MapRoute|C|red|F|blue|H|red|J|red}}
 +
**Cheapest composition, but requires high-level CL and DDs as they need to dodge the closing torpedo if they didn't disable all of the enemies CAs, CLs, and DDs in advance.
 +
 
 +
|-|Medium Fleet=
 +
*1CL, 2DD, 3AV/CLT/CA(V)
 +
*1CL, 2DD, 2CA(V), 1BB(V)/CV(L)
 +
*Route = Random :
 +
**{{MapRoute|A|red|B|green|D|red|H|red|J|red}}
 +
**{{MapRoute|C|red|F|blue|D|red|H|red|J|red}}
 +
**Will always fight 3 battles pre-boss but allow stronger ships that help withstand enemy shots compared to the light comp.
 +
 
 +
|-|Heavy Fleet=
 +
*2CV(L), 1CLT, 3XX (XX can't be (F)BB(V) or CV(L))
 +
*Route = Random :
 +
**{{MapRoute|A|red|B|green|D|red|G|red|J|red}}
 +
**{{MapRoute|C|red|F|blue|D|red|G|red|J|red}}
 +
**Heaviest comp, with a slightly harder pre-boss, as you will always go to Node {{MapRoute|G|red}} where [[Battleship Ta-Class]] are awaiting, in exchange, you get to bring CV(L)s for opening airstrikes and more firepower on the way to the boss and at the boss node itself.
 +
</tabber>
   −
<br/>'''Recommended Fleet'''
  −
*'''1CA(V), 1 CL, 4 DD''' routes '''CFHJ or ABDHJ'''
  −
**Cheapest composition, but requires high-level CL and DD as they need to dodge the closing torpedo if they didn't disable all of the enemies CA, CL and DD in advance
  −
*'''1 CL 2 DD 3 [AV+CLT+CA(V)] / 1 CL 2 DD 2 CA(V) 1 [(F)BB(V)+CV(L)]''' routes '''CFDHJ or ABDHJ'''
  −
**Will always fight 3 battles pre-boss, but allow stronger ships that helps withstand enemy shots compared to the light comp above.
  −
*'''2 CV(L), 1 CLT, 3 XX (XX is not another (F)BB(V) or CV(L/B))''' routes '''CFDGJ or ABDGJ'''
  −
**Heaviest comp, slightly harder pre-boss, as you will always go to node G where [[Battleship Ta-Class]] are awaiting, in exchange, you get to bring CV(L) for opening airstrike and more firepower on the way to the boss and at the boss node itself.
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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