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| {{AirControlSystem | | {{AirControlSystem |
| | Map = 4-1 Light Fleet | | | Map = 4-1 Light Fleet |
− | | Fleet = CA(V) CL 4DD | + | | Fleet = 1CA(V), 1CL, 4DD |
− | | Route = Random.<br/>C-F-H-J<br/>A-B-D-H-J | + | | Route = Random.<br/>{{MapRoute|A|red|B|green|D|red|H|red|J|red}}<br/>{{MapRoute|C|red|F|blue|H|red|J|red}} |
| | AS= 36 | | | AS= 36 |
| }} | | }} |
| {{AirControlSystem | | {{AirControlSystem |
| | Map = 4-1 Heavy Fleet | | | Map = 4-1 Heavy Fleet |
− | | Fleet = 2CV(L) CLT 3XX (XX != (F)BB(V) or CV(L)) | + | | Fleet = 2CV(L), 1CLT, 3XX (XX can't be (F)BB(V) or CV(L)) |
− | | Route = Random.<br/>C-F-D-G-J<br/>A-B-D-G-J | + | | Route = Random.<br/>{{MapRoute|A|red|B|green|D|red|G|red|J|red}}<br/>{{MapRoute|C|red|F|blue|D|red|G|red|J|red}} |
| | AS= 36 | | | AS= 36 |
| }} | | }} |
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| | | |
| ===Tips=== | | ===Tips=== |
− | This map is mostly randomized on the path you take with few notable exceptions that should be considered: | + | This map is mostly randomized on the path you take, with few notable exceptions that should be considered: |
− | *Avoid bringing too many (F)BB(V) and CV(L)(B) | + | *Avoid bringing too many (F)BB(V) and CV(L). |
− | *A well Balanced fleet is recommended for tackling this map. | + | *A well-balanced fleet is recommended for tackling this map. |
− | *While dedicated ASW setups are not necessary, a sonar can be considered for DD in the 3rd slot. | + | *While dedicated ASW setups are not necessary, mixed ASW set-up can be considered for DDs. |
| + | |
| + | |
| + | ===Recommended Fleets=== |
| + | <tabber> |
| + | |-|Light Fleet= |
| + | *1CA(V), 1CL, 4DD |
| + | *Route = Random : |
| + | **{{MapRoute|A|red|B|green|D|red|H|red|J|red}} |
| + | **{{MapRoute|C|red|F|blue|H|red|J|red}} |
| + | **Cheapest composition, but requires high-level CL and DDs as they need to dodge the closing torpedo if they didn't disable all of the enemies CAs, CLs, and DDs in advance. |
| + | |
| + | |-|Medium Fleet= |
| + | *1CL, 2DD, 3AV/CLT/CA(V) |
| + | *1CL, 2DD, 2CA(V), 1BB(V)/CV(L) |
| + | *Route = Random : |
| + | **{{MapRoute|A|red|B|green|D|red|H|red|J|red}} |
| + | **{{MapRoute|C|red|F|blue|D|red|H|red|J|red}} |
| + | **Will always fight 3 battles pre-boss but allow stronger ships that help withstand enemy shots compared to the light comp. |
| + | |
| + | |-|Heavy Fleet= |
| + | *2CV(L), 1CLT, 3XX (XX can't be (F)BB(V) or CV(L)) |
| + | *Route = Random : |
| + | **{{MapRoute|A|red|B|green|D|red|G|red|J|red}} |
| + | **{{MapRoute|C|red|F|blue|D|red|G|red|J|red}} |
| + | **Heaviest comp, with a slightly harder pre-boss, as you will always go to Node {{MapRoute|G|red}} where [[Battleship Ta-Class]] are awaiting, in exchange, you get to bring CV(L)s for opening airstrikes and more firepower on the way to the boss and at the boss node itself. |
| + | </tabber> |
| | | |
− | <br/>'''Recommended Fleet'''
| |
− | *'''1CA(V), 1 CL, 4 DD''' routes '''CFHJ or ABDHJ'''
| |
− | **Cheapest composition, but requires high-level CL and DD as they need to dodge the closing torpedo if they didn't disable all of the enemies CA, CL and DD in advance
| |
− | *'''1 CL 2 DD 3 [AV+CLT+CA(V)] / 1 CL 2 DD 2 CA(V) 1 [(F)BB(V)+CV(L)]''' routes '''CFDHJ or ABDHJ'''
| |
− | **Will always fight 3 battles pre-boss, but allow stronger ships that helps withstand enemy shots compared to the light comp above.
| |
− | *'''2 CV(L), 1 CLT, 3 XX (XX is not another (F)BB(V) or CV(L/B))''' routes '''CFDGJ or ABDGJ'''
| |
− | **Heaviest comp, slightly harder pre-boss, as you will always go to node G where [[Battleship Ta-Class]] are awaiting, in exchange, you get to bring CV(L) for opening airstrike and more firepower on the way to the boss and at the boss node itself.
| |
| | | |
| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |