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===Special Mechanics===
 
===Special Mechanics===
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
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#* Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
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<tabber>
#* When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
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|-|difficulties=
#* When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
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The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
# Beginning with the second map, '''difficulty progression rules''' apply.
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*Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
#* In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
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*When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
#* e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
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*When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
# To simulate simultaneity of battles in different locations, '''Fleet Tags''' conditions & deployment restrictions are employed.
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#* Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
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|-|difficulty progression=
#* One map can use multiple tags, usually separated by phases or fleets.
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Beginning with the second map, '''difficulty progression rules''' apply.
#* Several maps can share one or more tags.
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* In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
#* On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
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* e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
#** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
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# '''Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
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|-|Fleet Tags=
#* Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
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To simulate simultaneity of battles in different locations, '''Fleet Tags''' conditions & deployment restrictions are employed.
#* Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
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* Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
#** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
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* One map can use multiple tags, usually separated by phases or fleets.
# It is possible that the '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, will come back.
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* Several maps can share one or more tags.
#* The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
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* On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
#* The CF '''cannot''' be used in anything outside of event sorties.
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** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
#* 3 differents types of CF are available, depending on the map requirements and your current fleet setup.
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#* CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
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|-|Gimmicks=
#** The evacuation require an escort destroyer.
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'''Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
#** The evacuation consumes the ships' entire fuel & ammo reserves.  
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* Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
#** Only one ship can be evacuated per battle.
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* Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
# It is possible that the '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships will come back.
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** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
#* The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
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#* The SF '''cannot''' be used in anything outside of event sorties.
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|-|Combined Fleet=
#* A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
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It is possible that the '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, will come back.
#** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
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* The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
#*** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
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* The CF '''cannot''' be used in anything outside of event sorties.
#*** The evacuation does not require an escort destroyer.
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* 3 different types of CF are available, depending on the map requirements and your current fleet setup.
#*** The evacuation consumes the ship's entire fuel & ammo reserves.  
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* CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
#*** Only one ship can be evacuated per battle.
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** The evacuation requires an escort destroyer.
#*** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
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** The evacuation consumes the ships' entire fuel & ammo reserves.  
# Returning this event, the '''[[Vanguard Formation]]''' can be used.
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** Only one ship can be evacuated per battle.
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 +
|-|Striking Force=
 +
It is possible that the '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships will come back.
 +
* The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
 +
* The SF '''cannot''' be used in anything outside of event sorties.
 +
* A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
 +
** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
 +
*** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
 +
*** The evacuation does not require an escort destroyer.
 +
*** The evacuation consumes the ship's entire fuel & ammo reserves.  
 +
*** Only one ship can be evacuated per battle.
 +
*** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
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|-|Vanguard=
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Returning this event, the '''[[Vanguard Formation]]''' can be used.
 
#* This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
 
#* This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
 
#* This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
 
#* This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
 
#** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
 
#** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
 
#** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
 
#** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
# '''NPC Friendly Fleets''' (FF) may be introduced to the event.
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|-|Friendly Fleets=
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'''NPC Friendly Fleets''' (FF) may be introduced to the event.
 
#* FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
 
#* FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
 
#* If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
 
#* If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
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#** The FF will appear at the start of either day or night battle, depending on the node.
 
#** The FF will appear at the start of either day or night battle, depending on the node.
 
#* FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
 
#* FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
# '''Enemy Radar Ambush Nodes''' have been introduced into the game.
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|-|Radar Ambush=
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'''Enemy Radar Ambush Nodes''' have been introduced into the game.
 
#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet  
 
#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet  
 
#** Your Fleet will not be able to fight against the enemy Fleet.
 
#** Your Fleet will not be able to fight against the enemy Fleet.
 
#** By meeting certain conditions, you can evade these nodes.
 
#** By meeting certain conditions, you can evade these nodes.
# [[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 【緊急泊地修理】
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|-|Emergency Repairs=
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[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
 
#* Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
 
#* Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
 
#* See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
 
#* See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
# [[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
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|-|High-Altitude Bombers=
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[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
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|-|Arctic Gear=
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{{EquipmentLink|Arctic Gear & Deck Personnel}} where introduced during the [[Fall 2020 Event]], and where needed to sortie CV(L) on "arctic" maps.
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</tabber>
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