#* In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
#* In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
#* e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
#* e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
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# To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed.
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# To simulate simultaneity of battles in different locations, '''Fleet Tags''' conditions & deployment restrictions are employed.
#* Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
#* Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
#* One map can use multiple tags, usually separated by phases or fleets.
#* One map can use multiple tags, usually separated by phases or fleets.