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| <tabber> | | <tabber> |
| |-|difficulties= | | |-|difficulties= |
− | The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) . | + | *The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) . |
− | *Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). | + | **Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). |
− | *When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset. | + | **When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset. |
− | *When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar. | + | **When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar. |
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− | |-|difficulty progression=
| + | *Beginning with the second map, '''difficulty progression rules''' apply. |
− | Beginning with the second map, '''difficulty progression rules''' apply. | + | ** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard. |
− | * In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard. | + | ** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard. |
− | * e.g., to do E-2 on hard, you must have completed E-1 on normal or hard. | |
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− | |-|Fleet Tags=
| + | *To simulate simultaneity of battles in different locations, '''Fleet Tags''' conditions & deployment restrictions are employed. |
− | To simulate simultaneity of battles in different locations, '''Fleet Tags''' conditions & deployment restrictions are employed. | + | ** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event. |
− | * Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event. | + | ** One map can use multiple tags, usually separated by phases or fleets. |
− | * One map can use multiple tags, usually separated by phases or fleets. | + | ** Several maps can share one or more tags. |
− | * Several maps can share one or more tags. | + | ** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all. |
− | * On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all. | + | *** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear. |
− | ** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear. | |
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− | |-|Gimmicks= | + | |-|Fleets= |
− | '''Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
| + | *It is possible that the '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, will come back. |
− | * Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
| + | ** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu. |
− | * Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
| + | ** The CF '''cannot''' be used in anything outside of event sorties. |
− | ** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut. | + | ** 3 different types of CF are available, depending on the map requirements and your current fleet setup. |
− | | + | ** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic. |
− | |-|Combined Fleet=
| + | *** The evacuation requires an escort destroyer. |
− | It is possible that the '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, will come back. | + | *** The evacuation consumes the ships' entire fuel & ammo reserves. |
− | * The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu. | + | *** Only one ship can be evacuated per battle. |
− | * The CF '''cannot''' be used in anything outside of event sorties. | |
− | * 3 different types of CF are available, depending on the map requirements and your current fleet setup. | |
− | * CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic. | |
− | ** The evacuation requires an escort destroyer. | |
− | ** The evacuation consumes the ships' entire fuel & ammo reserves. | |
− | ** Only one ship can be evacuated per battle. | |
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− | |-|Striking Force=
| + | *It is possible that the '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships will come back. |
− | It is possible that the '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships will come back. | + | ** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu. |
− | * The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu. | + | ** The SF '''cannot''' be used in anything outside of event sorties. |
− | * The SF '''cannot''' be used in anything outside of event sorties. | + | ** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic. |
− | * A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic. | + | *** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]]. |
− | ** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]]. | + | **** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility. |
− | *** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility. | + | **** The evacuation does not require an escort destroyer. |
− | *** The evacuation does not require an escort destroyer. | + | **** The evacuation consumes the ship's entire fuel & ammo reserves. |
− | *** The evacuation consumes the ship's entire fuel & ammo reserves. | + | **** Only one ship can be evacuated per battle. |
− | *** Only one ship can be evacuated per battle. | + | **** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.''' |
− | *** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.''' | |
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− | |-|Vanguard=
| + | *Returning this event, the '''[[Vanguard Formation]]''' can be used. |
− | Returning this event, the '''[[Vanguard Formation]]''' can be used. | + | ** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet. |
− | #* This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
| + | ** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships. |
− | #* This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
| + | *** The formation makes ships more evasive in combat, especially with well-trained Destroyers. |
− | #** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
| + | *** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps. |
− | #** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
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| |-|Friendly Fleets= | | |-|Friendly Fleets= |
− | '''NPC Friendly Fleets''' (FF) may be introduced to the event. | + | *'''NPC Friendly Fleets''' (FF) may be introduced to the event. |
− | #* FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
| + | ** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy. |
− | #* If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
| + | ** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu |
− | #** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
| + | *** If activated, one FF is randomly selected from a preset list of fleets to help your fleet. |
− | #** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
| + | *** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet. |
− | #** The FF will appear at the start of either day or night battle, depending on the node.
| + | *** The FF will appear at the start of either day or night battle, depending on the node. |
− | #* FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
| + | ** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps. |
| + | |
| + | |-|Gimmicks= |
| + | *'''Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things : |
| + | ** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form. |
| + | ** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]]. |
| + | *** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut. |
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− | |-|Radar Ambush=
| + | *'''Enemy Radar Ambush Nodes''' have been introduced into the game. |
− | '''Enemy Radar Ambush Nodes''' have been introduced into the game. | + | ** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet |
− | #* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
| + | *** Your Fleet will not be able to fight against the enemy Fleet. |
− | #** Your Fleet will not be able to fight against the enemy Fleet.
| + | *** By meeting certain conditions, you can evade these nodes. |
− | #** By meeting certain conditions, you can evade these nodes.
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− | |-|Emergency Repairs=
| + | *[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】 |
− | [[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】 | + | ** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi. |
− | #* Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
| + | ** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details. |
− | #* See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
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− | |-|High-Altitude Bombers=
| + | *[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event. |
− | [[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event. | |
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− | |-|Arctic Gear=
| + | *{{EquipmentLink|Arctic Gear & Deck Personnel}} where introduced during the [[Fall 2020 Event]], and where needed to sortie CV(L) on "arctic" maps. |
− | {{EquipmentLink|Arctic Gear & Deck Personnel}} where introduced during the [[Fall 2020 Event]], and where needed to sortie CV(L) on "arctic" maps. | |
| </tabber> | | </tabber> |