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|-|difficulties=
 
|-|difficulties=
The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
+
*The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
*Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
+
**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
*When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
+
**When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
*When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
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**When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
   −
|-|difficulty progression=
+
*Beginning with the second map, '''difficulty progression rules''' apply.
Beginning with the second map, '''difficulty progression rules''' apply.
+
** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
* In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
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** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
* e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
     −
|-|Fleet Tags=
+
*To simulate simultaneity of battles in different locations, '''Fleet Tags''' conditions & deployment restrictions are employed.
To simulate simultaneity of battles in different locations, '''Fleet Tags''' conditions & deployment restrictions are employed.
+
** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
* Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
+
** One map can use multiple tags, usually separated by phases or fleets.
* One map can use multiple tags, usually separated by phases or fleets.
+
** Several maps can share one or more tags.
* Several maps can share one or more tags.
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** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
* On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
+
*** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
     −
|-|Gimmicks=
+
|-|Fleets=
'''Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
+
*It is possible that the '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, will come back.
* Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
+
** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
* Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
+
** The CF '''cannot''' be used in anything outside of event sorties.
** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
+
** 3 different types of CF are available, depending on the map requirements and your current fleet setup.
 
+
** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
|-|Combined Fleet=
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*** The evacuation requires an escort destroyer.
It is possible that the '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, will come back.
+
*** The evacuation consumes the ships' entire fuel & ammo reserves.  
* The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
+
*** Only one ship can be evacuated per battle.
* The CF '''cannot''' be used in anything outside of event sorties.
  −
* 3 different types of CF are available, depending on the map requirements and your current fleet setup.
  −
* CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
  −
** The evacuation requires an escort destroyer.
  −
** The evacuation consumes the ships' entire fuel & ammo reserves.  
  −
** Only one ship can be evacuated per battle.
     −
|-|Striking Force=
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*It is possible that the '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships will come back.
It is possible that the '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships will come back.
+
** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
* The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
+
** The SF '''cannot''' be used in anything outside of event sorties.
* The SF '''cannot''' be used in anything outside of event sorties.
+
** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
* A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
+
*** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
+
**** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
*** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
+
**** The evacuation does not require an escort destroyer.
*** The evacuation does not require an escort destroyer.
+
**** The evacuation consumes the ship's entire fuel & ammo reserves.  
*** The evacuation consumes the ship's entire fuel & ammo reserves.  
+
**** Only one ship can be evacuated per battle.
*** Only one ship can be evacuated per battle.
+
**** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
*** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
     −
|-|Vanguard=
+
*Returning this event, the '''[[Vanguard Formation]]''' can be used.
Returning this event, the '''[[Vanguard Formation]]''' can be used.
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** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
#* This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
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** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
#* This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
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*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
#** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
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*** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
#** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
      
|-|Friendly Fleets=
 
|-|Friendly Fleets=
'''NPC Friendly Fleets''' (FF) may be introduced to the event.
+
*'''NPC Friendly Fleets''' (FF) may be introduced to the event.
#* FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
+
** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
#* If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
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** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
#** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
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*** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
#** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
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*** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
#** The FF will appear at the start of either day or night battle, depending on the node.
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*** The FF will appear at the start of either day or night battle, depending on the node.
#* FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
+
** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
 +
 
 +
|-|Gimmicks=
 +
*'''Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
 +
** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
 +
** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
 +
*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
   −
|-|Radar Ambush=
+
*'''Enemy Radar Ambush Nodes''' have been introduced into the game.
'''Enemy Radar Ambush Nodes''' have been introduced into the game.
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** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet  
#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet  
+
*** Your Fleet will not be able to fight against the enemy Fleet.
#** Your Fleet will not be able to fight against the enemy Fleet.
+
*** By meeting certain conditions, you can evade these nodes.
#** By meeting certain conditions, you can evade these nodes.
     −
|-|Emergency Repairs=
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*[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
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** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
#* Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
+
** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
#* See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
     −
|-|High-Altitude Bombers=
+
*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
     −
|-|Arctic Gear=
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*{{EquipmentLink|Arctic Gear & Deck Personnel}} where introduced during the [[Fall 2020 Event]], and where needed to sortie CV(L) on "arctic" maps.
{{EquipmentLink|Arctic Gear & Deck Personnel}} where introduced during the [[Fall 2020 Event]], and where needed to sortie CV(L) on "arctic" maps.
   
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