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| |-|Kuso strategy= | | |-|Kuso strategy= |
| + | <span style="color:red";>'''Warning:'''</span> Friendly ships will be sunk intentionally using this strategy. |
| + | * This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks. |
| + | * This strategy is not meant for players who do not want to sink ships for whatever moral reasons. |
| + | |
| ===Option 1: Surface Task Force=== | | ===Option 1: Surface Task Force=== |
| Composition: '''3(F)BB(V) 1CV(B) 2XX + CL flagship with 5 fodder DDs''' | | Composition: '''3(F)BB(V) 1CV(B) 2XX + CL flagship with 5 fodder DDs''' |
| * Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}} | | * Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}} |
| * '''XX''' cannot be (F)BB(V) or CV(L/B). | | * '''XX''' cannot be (F)BB(V) or CV(L/B). |
− | * A fleet designed to disregard all the opening torpedoes fired at the player's fleet in order to maximize the pass rate.
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− | ** This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedoes.
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− | ** <span style="color:red";>'''Warning:'''</span> Friendly ships will be sunk intentionally using this strategy.
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| * Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS. | | * Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS. |
| * This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties. | | * This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties. |
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| * If '''XX''' is a (F)BB(V), then '''Fast Fleet''' becomes mandatory. | | * If '''XX''' is a (F)BB(V), then '''Fast Fleet''' becomes mandatory. |
| ** Otherwise, using SS(V) or any other planes that can contribute to air power is recommended. | | ** Otherwise, using SS(V) or any other planes that can contribute to air power is recommended. |
− | * Similarly to option 1, this fleet is designed to disregard all opening torpedo attacks, but has the added bonus of being able to kill the boss. | + | * Similarly to option 1, but with the huge difference that this is actually capable of killing the boss. |
− | * This is the recommended strategy in order to defeat the boss. Using a traditional fleet is simply not as effective on '''Hard'''. | + | * The effectiveness of this strategy heavily depends on the amount of historical aircraft available. |
| + | ** This also means that using carriers isn't feasible if the player lacks the historical aircraft. |
| + | * This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''. |
| </tabber> | | </tabber> |
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