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|-|Kuso strategy=
 
|-|Kuso strategy=
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<span style="color:red";>'''Warning:'''</span> Friendly ships will be sunk intentionally using this strategy.
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* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.
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* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.
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===Option 1: Surface Task Force===
 
===Option 1: Surface Task Force===
 
Composition: '''3(F)BB(V) 1CV(B) 2XX + CL flagship with 5 fodder DDs'''
 
Composition: '''3(F)BB(V) 1CV(B) 2XX + CL flagship with 5 fodder DDs'''
 
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
* '''XX''' cannot be (F)BB(V) or CV(L/B).
 
* '''XX''' cannot be (F)BB(V) or CV(L/B).
* A fleet designed to disregard all the opening torpedoes fired at the player's fleet in order to maximize the pass rate.
  −
** This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedoes.
  −
** <span style="color:red";>'''Warning:'''</span> Friendly ships will be sunk intentionally using this strategy.
   
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.
 
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.
 
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.
 
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.
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* If '''XX''' is a (F)BB(V), then '''Fast Fleet''' becomes mandatory.
 
* If '''XX''' is a (F)BB(V), then '''Fast Fleet''' becomes mandatory.
 
** Otherwise, using SS(V) or any other planes that can contribute to air power is recommended.
 
** Otherwise, using SS(V) or any other planes that can contribute to air power is recommended.
* Similarly to option 1, this fleet is designed to disregard all opening torpedo attacks, but has the added bonus of being able to kill the boss.
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* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.
* This is the recommended strategy in order to defeat the boss. Using a traditional fleet is simply not as effective on '''Hard'''.
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* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.
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** This also means that using carriers isn't feasible if the player lacks the historical aircraft.
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* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.
 
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</tabber>
  
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