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** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
 
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
 
** The LBAS range for node {{MapRoute|J2|red}} is 1.
 
** The LBAS range for node {{MapRoute|J2|red}} is 1.
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* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.
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** The formation of this node will be locked at Line Ahead during Last Dance.
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** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.
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* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.
 
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.
 
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.
 
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.
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** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.
 
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.
 
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.
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* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.
 
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.
 
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.
 
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.
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|-|Kuso strategy=
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===Option 1: Surface Task Force===
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Composition: '''3(F)BB(V) 1CV(B) 2XX + CL flagship with 5 fodder DDs'''
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* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
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* '''XX''' cannot be (F)BB(V) or CV(L/B).
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* A fleet designed to disregard all the opening torpedoes fired at the player's fleet in order to maximize the pass rate.
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** This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedoes.
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** <span style="color:red";>'''Warning:'''</span> Friendly ships will be sunk intentionally using this strategy.
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* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.
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* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.
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===Option 2: Carrier Task Force===
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Composition: '''4CV(B) 2XX + CL flagship with 5 fodder DDs'''
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* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
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* If '''XX''' is a (F)BB(V), then '''Fast Fleet''' becomes mandatory.
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** Otherwise, using SS(V) or any other planes that can contribute to air power is recommended.
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* Similarly to option 1, this fleet is designed to disregard all opening torpedo attacks, but has the added bonus of being able to kill the boss.
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* This is the recommended strategy in order to defeat the boss. Using a traditional fleet is simply not as effective on '''Hard'''.
 
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