Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-4 Branching Rules (Start Points) ▼/▲
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Expand
Nodes |
Rules
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* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
??
Jiga's Guide
Map Overview
E4 is a single and combined fleet, three-phase map consisting of one transport and two boss phases.
- 3 LBAS are available on this map:
- Only 2 can be set on Sortie, the other being limited to Defense,
- This map uses 2 locks:
Southwestern Area Unit for single/striking fleets
Operation Rei-go Unit for combined fleets (reused in E-5 & E-6)
Gimmick 1 - Unlock
To unlock the 1st boss, the following steps have to be performed:
|
C |
F2 |
H |
LBAS
|
Hard |
A+ x2 |
S x2 |
A+ x2 |
AS
|
Medium |
A+ |
S |
A+ |
AS
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Easy |
A+ |
A+ |
A+ |
-
|
Casual |
A+ |
A+ |
A+ |
-
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ExpandNode C
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Fleet Info
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Single
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1 SS(V)
Striking: 0-1 FBB, 0-1 CV(B), 0-1 CVE, 0-1 CLT, 1 CL, 2-5 DD
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LoS
|
Any
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Speed
|
Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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1 A B C
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Air State (C / E / M / H)
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AD
|
AP
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AS
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AS+
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0 / 0 / 0 / 0
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0 / 0 / 0 / 0
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0 / 0 / 0 / 0
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0 / 0 / 0 / 0
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LBAS
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Range
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AS Sortie
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AS Defense
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Node C: 3
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0 / 0 / 0 / 0
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228 / 375 / 432 / 513
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Fleet Notes
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The enemy is a submarine node, requiring ASW.
- Sending 1 SS(V) with a full ASW LBAS is an easy way to clear the gimmick, else, regular comps are required.
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LBAS Notes
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All LBAS should be sent on the node with ASW.
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ExpandNode F2
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Fleet Info
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Single
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Striking: 1 FBB, 0-1 FBB/CV(B), 0-1 CVL, 1 CLT, 1 CL, 2-3 DD
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LoS
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Any
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Speed
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Fast
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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1 A D F F1 F2
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Air State (C / E / M / H)
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AD
|
AP
|
AS
|
AS+
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25 / 31 / 35 / 48
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38 / 47 / 52 / 72
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84 / 104 / 116 / 161
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168 / 208 / 232 / 322
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LBAS
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Range
|
AS Sortie
|
AS Defense
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Node F2: 4
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89 / 110 / 122 / 167
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228 / 375 / 432 / 513
|
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Fleet Notes
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F1 is an ASS node, where using a Smoke and OASW is recomanded.
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LBAS Notes
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All LBAS should be sent on the node.
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ExpandNode H
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Fleet Info
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Single
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Striking: refer to #Phase 1 - Boss's fleet
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LoS
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Any
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Speed
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Fast
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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1 A D F G H
|
|
Air State (C / E / M / H)
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AD
|
AP
|
AS
|
AS+
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0 / 0 / 0 / 0
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0 / 0 / 0 / 0
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0 / 0 / 0 / 0
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0 / 0 / 0 / 0
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LBAS
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Range
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AS Sortie
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AS Defense
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Node H: 6
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0 / 0 / 0 / 0
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228 / 375 / 432 / 513
|
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Fleet Notes
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The enemy is a submarine node, requiring ASW.
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LBAS Notes
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All LBAS should be sent on the node.
|
Phase 1 - Boss
ExpandShort Route
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Fleet Info
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Single
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Striking: 1 FBB, 0-1 FBB/CV(B), 1 CVL, 0-1 CAV/CLT, 1 CL, 2-3 DD
|
LoS
|
Any
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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A D F G G1 I L
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|
Air State (C / E / M / H)
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AD
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AP
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AS
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AS+
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67 / 111 / 128 / 152
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100 / 166 / 191 / 228
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225 / 372 / 429 / 513
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450 / 744 / 858 / 1026
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LBAS
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Range
|
AS Sortie
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AS Defense
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Boss L: 8
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228 / 375 / 432 / 513
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228 / 375 / 432 / 513
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Fleet Notes
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The use of a Special Attack is possible, preferably the French Touch.
- Bringing an AACI is higly recomanded.
- Bringing some ASW can help reach the boss.
- Using a
Smoke on node I is recomanded.
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LBAS Notes
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All LBAS should be sent on the boss.
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Phase 2 - TP
Phase 2 is a normal "Transport Operation".
ExpandShort Route
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Fleet Info
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Single
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Striking: 1 FBB, 0-1 FBB/CV(B), 1 CVL, 1 CL, 2-3 DD, 0-1 AV
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LoS
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Cn3: ? / ? / ? / ? (C/E/M/H)
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Speed
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Fast
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
A D F G H M O P R
|
|
Air State (C / E / M / H)
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AD
|
AP
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AS
|
AS+
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67 / 111 / 128 / 152
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100 / 166 / 191 / 228
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225 / 372 / 429 / 513
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450 / 744 / 858 / 1026
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
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Boss R: 9
|
228 / 375 / 432 / 513
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228 / 375 / 432 / 513
|
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Fleet Notes
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The use of a Special Attack is possible, preferably the French Touch.
- Bringing an AACI is higly recomanded.
- Bringing some ASW can help reach the boss.
- Using a
Smoke on node M is recomanded.
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LBAS Notes
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All LBAS should be sent on the boss.
|
- Bringing an AACI is recomanded.
Phase 3 - Boss
ExpandFast+ CFT
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Air State (C / E / M / H)
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AD
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AP
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AS
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AS+
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50 / 87 / 100 / 143
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75 / 130 / 149 / 215
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168 / 291 / 335 / 482
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336 / 582 / 670 / 964
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LBAS
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Range
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AS Sortie
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AS Defense
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Boss W: 4
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171 / 339 / 296 / 486
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228 / 375 / 432 / 513
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Fleet Notes
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The Use of 1 AS + SS(V) is recomandanded to take advantage of the sub-tanking.
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LBAS Notes
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All LBAS should be sent on the boss.
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ExpandFast+ STF
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Fleet Info
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Main
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2 (F)BB(V), 1 CV(B), 1 CA(V), 1 CL, 1 DD
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Escort
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1 CL, 5 DD
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LoS
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Any
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Speed
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Fast+
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
A B C W
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|
Air State (C / E / M / H)
|
AD
|
AP
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AS
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AS+
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50 / 87 / 100 / 143
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75 / 130 / 149 / 215
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168 / 291 / 335 / 482
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336 / 582 / 670 / 964
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
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Boss W: 4
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171 / 339 / 296 / 486
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228 / 375 / 432 / 513
|
|
Fleet Notes
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The use of a Special Attack is recommended only if it allows to reach Fast+.
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LBAS Notes
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All LBAS should be sent on the boss.
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ExpandFast Fleet
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Fleet Info
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Main
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?
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Escort
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?
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LoS
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Any
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Speed
|
Fast
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
A B T C W
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
50 / 87 / 100 / 143
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75 / 130 / 149 / 215
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168 / 291 / 335 / 482
|
336 / 582 / 670 / 964
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
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Boss W: 4
|
171 / 339 / 296 / 486
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228 / 375 / 432 / 513
|
|
Fleet Notes
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This comp is not recommended as it will pass through 2 extra very though nodes.
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LBAS Notes
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All LBAS should be sent on the boss.
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ExpandSlow Fleet
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Fleet Info
|
Main
|
?
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Escort
|
?
|
LoS
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Cn3: ? / ? / ? / ? (C/E/M/H)
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Speed
|
Slow
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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A B T C U W
|
|
Air State (C / E / M / H)
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AD
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AP
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AS
|
AS+
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50 / 87 / 100 / 143
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75 / 130 / 149 / 215
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168 / 291 / 335 / 482
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336 / 582 / 670 / 964
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LBAS
|
Range
|
AS Sortie
|
AS Defense
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Boss W: 4
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171 / 339 / 296 / 486
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228 / 375 / 432 / 513
|
|
Fleet Notes
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This comp is not recommended as it will pass through 2 extra very though nodes.
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LBAS Notes
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All LBAS should be sent on the boss.
|
- Bringing an AACI is recomanded.
- Node C is a submarine node and may require some ASW.
- It is possible to reach the boss with a single/striking fleet, but it is not a reasonable comp.
Gimmick 2 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
|
? |
? |
?
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Hard |
? |
? |
?
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Medium |
? |
? |
?
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Easy |
? |
? |
?
|
Casual |
? |
? |
?
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Once on LD, the CG will change to the following:
YY's Guide