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{{Under Construction
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|Scope  = article
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|Desc  = is ready for a renovation into [[Sandbox/Expedition]] with associated [[Sandbox/Expedition/Tables|tables]]. Visit them or [[Thread:167047|here]] to provide opinions in the comments.
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|Page Adopted  = Fujihita
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|Page Adopted 2 = Zel-melon
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}}
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==Unlocking Expeditions==
 
==Unlocking Expeditions==
 
You must complete [[Quests#Composition_quests_.28.E7.B7.A8.E6.88.90.29|Quest A4]] (Have 1 light cruiser as your flagship, 6 ships total in your fleet) to unlock expedition mode. Usually, completing an expedition will unlock the next one in numerical order, but there are some expeditions which will also unlock others.
 
You must complete [[Quests#Composition_quests_.28.E7.B7.A8.E6.88.90.29|Quest A4]] (Have 1 light cruiser as your flagship, 6 ships total in your fleet) to unlock expedition mode. Usually, completing an expedition will unlock the next one in numerical order, but there are some expeditions which will also unlock others.
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*  '''You will not be able to use your main fleet for any expeditions. '''Only Fleets 2-4 can be used for expeditions.
 
*  '''You will not be able to use your main fleet for any expeditions. '''Only Fleets 2-4 can be used for expeditions.
 
* If any ships have 50 or higher morale (i.e. they are sparkling), then it is possible to achieve ''great success'', which grants 50% more resources, double the experience, and great success item reward if applicable. [[File:Greatsuccess.jpg|thumb|400px|Great Success]]
 
* If any ships have 50 or higher morale (i.e. they are sparkling), then it is possible to achieve ''great success'', which grants 50% more resources, double the experience, and great success item reward if applicable. [[File:Greatsuccess.jpg|thumb|400px|Great Success]]
** Chance of great success increases approximately 16% per sparkled ship, or 8% per sparkled ship when doing expeditions that require [[Drum Canister|Drum Canisters]].
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** Chance of great success increases approximately 16% per sparkled ship, or 8% per sparkled ship when doing expeditions that require [[Drum Canister]]s.
 
** Expeditions that require ships with [[Drum Canister]] equipped have a chance of ''great success'' without sparkling (50% chance with 0 sparkling ships).  This can be combined with sparkling a few ships to increase chances of ''great success''.
 
** Expeditions that require ships with [[Drum Canister]] equipped have a chance of ''great success'' without sparkling (50% chance with 0 sparkling ships).  This can be combined with sparkling a few ships to increase chances of ''great success''.
 
** Sufficiently high morale can persist for multiple expeditions; see the [[Morale/Fatigue]] for tips on how to sparkle effectively.
 
** Sufficiently high morale can persist for multiple expeditions; see the [[Morale/Fatigue]] for tips on how to sparkle effectively.
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