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Line 146: Line 146:  
}
 
}
   −
function format_damage(ship_, damage_type_fn, night_attack, setup, equip_setup, hide_normal_damage)
+
function format_damage(ship_, damage_type_fn, night_attack, setup, equip_setup, spotting, hide_normal_damage)
 
     if not setup then return "" end
 
     if not setup then return "" end
 
local combat = Combat:new(night_attack)
 
local combat = Combat:new(night_attack)
Line 158: Line 158:  
setup.spotting = setup.spotting or 1
 
setup.spotting = setup.spotting or 1
 
local equip_damage_pre = combat:damage(damage_type_fn(combat, Combat.ship(ship_, equip, night_attack)))
 
local equip_damage_pre = combat:damage(damage_type_fn(combat, Combat.ship(ship_, equip, night_attack)))
local equip_damage = combat:damage(damage_type_fn(combat, Combat.ship(ship_, equip, night_attack, not night_attack and setup.spotting)))
+
local equip_damage = combat:damage(damage_type_fn(combat, Combat.ship(ship_, equip, night_attack, spotting)))
 
local equip_damage_string =
 
local equip_damage_string =
 
equip_damage_pre >= combat.cap
 
equip_damage_pre >= combat.cap
Line 282: Line 282:  
torp = ship._torpedo_max or "",
 
torp = ship._torpedo_max or "",
 
fp_plus_torp = ship._firepower_max + (ship._torpedo_max or 0),
 
fp_plus_torp = ship._firepower_max + (ship._torpedo_max or 0),
db_attack = format_damage(ship, Combat.shelling, nil, setup, "main", true),
+
db_attack = format_damage(ship, Combat.shelling, nil, setup, "main", setup.spotting, true),
 
db_torp = format_damage(ship, Combat.torpedo, nil, setup, "torpedo"),
 
db_torp = format_damage(ship, Combat.torpedo, nil, setup, "torpedo"),
 
nb_da = format_damage(ship, Combat.night_battle, Combat.modifier.night_attack.double, setup, "main"),
 
nb_da = format_damage(ship, Combat.night_battle, Combat.modifier.night_attack.double, setup, "main"),
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