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Line 147: Line 147:     
function format_damage(ship_, damage_type_fn, night_attack, setup, equip_setup, hide_normal_damage)
 
function format_damage(ship_, damage_type_fn, night_attack, setup, equip_setup, hide_normal_damage)
 +
    if not setup then return "" end
 
local combat = Combat:new(night_attack)
 
local combat = Combat:new(night_attack)
 
local normal_damage = combat:damage(damage_type_fn(combat, Combat.ship(ship_, {}, night_attack)))
 
local normal_damage = combat:damage(damage_type_fn(combat, Combat.ship(ship_, {}, night_attack)))
Line 157: Line 158:  
setup.spotting = setup.spotting or 1
 
setup.spotting = setup.spotting or 1
 
local equip_damage_pre = combat:damage(damage_type_fn(combat, Combat.ship(ship_, equip, night_attack)))
 
local equip_damage_pre = combat:damage(damage_type_fn(combat, Combat.ship(ship_, equip, night_attack)))
local equip_damage = combat:damage(damage_type_fn(combat, Combat.ship(ship_, equip, night_attack, setup.spotting)))
+
local equip_damage = combat:damage(damage_type_fn(combat, Combat.ship(ship_, equip, night_attack, not night_attack and setup.spotting)))
 
local equip_damage_string =
 
local equip_damage_string =
 
equip_damage_pre >= combat.cap
 
equip_damage_pre >= combat.cap
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