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Add anti-installation modifiers
Line 235: Line 235:  
function ShipCapabilities:_is_depth_charge(equipment)
 
function ShipCapabilities:_is_depth_charge(equipment)
 
return equipment:type() == 15
 
return equipment:type() == 15
 +
end
 +
 +
function ShipCapabilities:_is_type_3_shell(equipment)
 +
return equipment:type() == 18
 
end
 
end
   Line 245: Line 249:  
end
 
end
   −
-- Basic attack power for shelling and carrier shelling.
+
function ShipCapabilities:_is_wg(equipment)
function ShipCapabilities:day_battle()
+
return equipment:type() == 37
 +
end
 +
 
 +
function ShipCapabilities:_anti_installation()
 +
local type_3_shells, wgs = 0, 0
 +
for i = 1, self._ship:slots_length() or 0 do
 +
local equipment, size = self._ship:slot(i)
 +
if equipment then
 +
if self:_is_type_3_shell(equipment) then
 +
type_3_shells = type_3_shells + 1
 +
elseif self:_is_wg(equipment) then
 +
wgs = wgs + 1
 +
end
 +
end
 +
end
 +
return { type_3_shell_equiped = type_3_shells > 0, wg_equiped = wgs > 0 }
 +
end
 +
 
 +
-- Basic attack power for shelling and carrier shelling, including anti-installation modifiers.
 +
function ShipCapabilities:day_battle(vs_installation)
 
if not self:_is_submarine() then
 
if not self:_is_submarine() then
 
local firepower = self._ship:firepower_leveled()
 
local firepower = self._ship:firepower_leveled()
Line 264: Line 287:  
end
 
end
 
end
 
end
return 1, 5 + firepower
+
local anti_installation_modifier = 1
 +
if vs_installation then
 +
local anti_installation = self:_anti_installation()
 +
anti_installation_modifier = anti_installation.type_3_shell_equiped and 2.5 or 1
 +
firepower = firepower + (anti_installation.wg_equiped and 75 or 0)
 +
end
 +
return 1, (5 + firepower) * anti_installation_modifier
 
end
 
end
 
else
 
else
Line 295: Line 324:  
end
 
end
 
if has_planes then
 
if has_planes then
 +
if vs_installation then
 +
if bombing > 0 then
 +
return false
 +
end
 +
torpedo = 0
 +
end
 
return is_installation and 3 or 2, 55 + math.floor(1.5 * (firepower + torpedo + math.floor(1.3 * bombing)))
 
return is_installation and 3 or 2, 55 + math.floor(1.5 * (firepower + torpedo + math.floor(1.3 * bombing)))
 
end
 
end
Line 339: Line 374:  
ShipCapabilities.format_closing_torpedo = ShipCapabilities.format_torpedo
 
ShipCapabilities.format_closing_torpedo = ShipCapabilities.format_torpedo
   −
-- Detect possible day time special attack modifiers (post-cap).
+
-- Detect possible day time special attack modifiers.
 
function ShipCapabilities:artillery_spotting()
 
function ShipCapabilities:artillery_spotting()
 
local total_space = self._ship:total_space()
 
local total_space = self._ship:total_space()
Line 390: Line 425:     
-- Basic attack power for night battle carrier shelling.
 
-- Basic attack power for night battle carrier shelling.
-- Or basic attack power for night battle attack * detected night special attack modifier (pre-cap).
+
-- Or basic attack power for night battle attack, including night special attack and anti-installation modifiers.
function ShipCapabilities:night_battle()
+
function ShipCapabilities:night_battle(vs_installation)
 
local main_guns, secondary_guns, torpedoes, has_planes, firepower, torpedo = 0, 0, 0, false, self._ship:firepower_leveled(), self._ship:torpedo_leveled()
 
local main_guns, secondary_guns, torpedoes, has_planes, firepower, torpedo = 0, 0, 0, false, self._ship:firepower_leveled(), self._ship:torpedo_leveled()
 
if not firepower or not torpedo then
 
if not firepower or not torpedo then
Line 421: Line 456:  
end
 
end
 
end
 
end
 +
end
 +
local anti_installation_modifier = 1
 +
if vs_installation then
 +
torpedo = 0
 +
local anti_installation = self:_anti_installation()
 +
anti_installation_modifier = anti_installation.type_3_shell_equiped and 2.5 or 1
 +
firepower = firepower + (anti_installation.wg_equiped and 75 or 0)
 
end
 
end
 
if self:_is_carrier() then
 
if self:_is_carrier() then
Line 431: Line 473:  
return 7, (firepower + torpedo) * 1.5
 
return 7, (firepower + torpedo) * 1.5
 
elseif main_guns >= 3 and firepower > 0 then
 
elseif main_guns >= 3 and firepower > 0 then
return 4, (firepower + torpedo) * 2
+
return 4, (firepower + torpedo) * 2 * anti_installation_modifier
 
elseif main_guns >= 2 and secondary_guns >= 1 and firepower > 0 then
 
elseif main_guns >= 2 and secondary_guns >= 1 and firepower > 0 then
return 5, (firepower + torpedo) * 1.75
+
return 5, (firepower + torpedo) * 1.75 * anti_installation_modifier
 
elseif main_guns >= 1 and torpedoes == 1 and firepower > 0 and torpedo > 0 then
 
elseif main_guns >= 1 and torpedoes == 1 and firepower > 0 and torpedo > 0 then
 
return 6, (firepower + torpedo) * 1.3
 
return 6, (firepower + torpedo) * 1.3
 
elseif main_guns + secondary_guns >= 2 and firepower > 0 then
 
elseif main_guns + secondary_guns >= 2 and firepower > 0 then
return 3, (firepower + torpedo) * 1.2
+
return 3, (firepower + torpedo) * 1.2 * anti_installation_modifier
 
elseif torpedoes > 0 and torpedo > 0 then
 
elseif torpedoes > 0 and torpedo > 0 then
 
return 2, firepower + torpedo
 
return 2, firepower + torpedo
 
elseif firepower > 0 then
 
elseif firepower > 0 then
return 1, firepower + torpedo
+
return 1, (firepower + torpedo) * anti_installation_modifier
 
else
 
else
 
return false
 
return false
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